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Old 8th July 2008, 08:28 PM   #4 (permalink)
Velmont
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Velmont Goblin Sharpshooter (Lvl 2)
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Aelek Wolfheart
Male Tiefling Warlord 2
Alignement: Unlaigned
Patron: Kord

Initiative +3 [Base: 1]; Senses Perception 10, Insight 10
HP 29; Bloodied 14; Healing Surge 7; Surges Per Day 8
AC 18; Fort 16, Ref 14, Will 17
Speed 5 [Base: 6]
Action Points 1

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Racial Features:
Skill Bonuses: +2 Bluff, +2 Stealth
Bloodhunt: +1 racial bonus to attack roll vs. bloodied foes
Fire Resistance: You have Resist Fire 6 [5 + 1/2 lvl]

Class Features:
Combat Leader: You and allies within 10 squares and can see and hear you gain +2 power bonus to initiative.
Inspiring Presence: Allies spending an action point to take extra action regain 5 [level/2 + Cha] lost hit points

Proficiencies:
Armor: Cloth, Leather, Hide, Chainmail, Light Shield
Weapon: Simple Melee, Military Melee, Simple Ranged

Armor:
Chainmail (+6 AC, 40 lbs.)
Light Shield (+1 AC and Refl, 6lbs)

Weapon:
Long Sword +7 (1d8+3, 4 lbs., Heavy Blade, Versatile)
Throwing Hammer +6 (1d8+3, 2 lbs., Hammer, Off-Hand, Heavy Thrown)

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Str 16 (+3) Dex 10 (+0) Con 12 (+1)
Int 14 (+2) Wis 8 (-1) Cha 18 (+4)

Languages Common, Goblin

Feats:
Student of the Sword: Trained in Streetwise and gain +1 to one attack that mark opponent.
Inspired Recovery: Allies spending an action point to take extra action roll a saving throw as a free action, adding 4[Cha] to the roll.

Skills:
Bluff +7, Diplomacy +12*, Heal +7*, History +8*, Insight 0, Intimidate +10*, Perception 0, Streetwise +10*
* Trained Skill

Gear 103 gp. 96/140 Lbs
Chainmail (40 lbs.)
Light Shield (6 lbs.)
Longsword (4 lbs.)
Throwing Hammer x2 (2 lbs. each)
Standard Adventurers Kit (33 lbs.)
Climber's Kit (11 lbs)

Cloak of Resistance +1

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Powers:
At-Will:
Furious Smash - Warlord Attack 1
Standard Action - Martial, Weapon - Melee Weapon
One creature - Str vs. Fortitude
Hit: 3[Str] and one ally adjacent to you or the target gain +4[Cha] to hit and damage against that foe on his next attack.

Viper's Strike - Warlord Attack 1
Stadard Action - Martial, Weapon - Melee Weapon
One creature – Str vs. AC - Melee
Hit: 1[W] +3[Str] and if the target shift before the start of your next turn, it provokes an AoO from an ally of your choice.

Encounter:
Inspiring Word - Warlord Feature
Minor Action - Martial, Healing - Close Burst 5
You or one ally in burst
Effect: Target can spend an healing surge and gain an extra 1d6 hit point
Special: Can be used twice per encounter

Infernal's Wrath - Tiefling Feature
Minor Action - N/A - N/A
One Creature - N/A
Effect: Gain +1 to attack roll and +4 [Cha] to damage against a foe that hit you since your last round.

Student of the Sword - Figther Multiclass Feature 1
Free Action - Martial, Weapon - One-handed Melee Weapon
N/A - N/A
Effect: +1 to attack roll on the next attack made. The opponent is marked, wether the attack hit or miss.

Hammer and Anvil – Warlord 1
Standard Action - Martial, Weapon - Melee Weapon
One creature - Str vs. Reflex – Melee
Hit: 1[W] + 3[Str], One adjacent ally gain as a free action a basic attack with +4[Cha] to his damage

Daily:
Bastion of Defence – Warlord 1
Standard Action - Martial, Weapon - Melee Weapon
One creature - Str vs. AC
Hit: 3[W] +3[Str] and allies within 5 squares of you gain +1 power bonus to all defences until the end of the encounter
Effect: Allies within 5 squares of you gain 9 [5+Cha] Temporary hit points

Cloak of Resitance – Magical Item
Minor Action
Self
Effect: Gain resist 5 to all damage until the start of your next turn

Utility:
Shake it Off - Warlord 2
Minor Action - Martial - Ranged 10
You or one ally
Effect: Target makes a saving throw, adding 4[Cha] to the roll.
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Last edited by Velmont; 3rd January 2009 at 06:04 PM..
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