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Thread: 4e / GSL WotC Spring 2009 Catalog
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Old 28th July 2008, 07:11 PM   #42 (permalink)
The Little Raven
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Quote:
Originally Posted by Imaro View Post
Yeah, but there is a line between the game being centered around these things (minis, dungeon tiles, power cards) and a game that uses them as enhancing elements. IMHO, 4e falls into the category of being centered around these things.).
Except people have expressed the ability to play without any of these things, thus they are not required. If they were, play would be completely impossible without them.

Quote:
4e was touted as playing faster... but if you don't have your powers on some type of card it plays way slower than previous editions.
BS. I don't use power cards, as I haven't found a set I like enough to invest in printing them nicely and having them laminated, and things still run faster than they did in 3e.

Quote:
People claim it is just as mini-centric as 3e... but IMHO, it is definitely more mini-centric and requires some sort of grid to track spatial relations.
I'd say 3e is equally mini-centric, with things like having to measure line-of-effect from the corner of a square, as well as picking an origin point where 4 squares meet in order to create bursts.

Quote:
There are numerous marks and conditions which continually change on a round per round basis and thus require various types of marker for each.
And this is different from 3e, with it's round-based durations, how? In fact, 4e has less conditions (16; 17 with Bloodied) to track than 3e did (38).

Quote:
In fact my opinion is that the game was designed to push people towards using the DDI.
Well, if that's their intent, then they're doing a bad job by making the game easier than ever to manage at the table, and by not having the DDI available.
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