Quote:
Originally Posted by Imaro Yeah, but there is a line between the game being centered around these things (minis, dungeon tiles, power cards) and a game that uses them as enhancing elements. IMHO, 4e falls into the category of being centered around these things.). |
Except people have expressed the ability to play without any of these things, thus they are not required. If they were, play would be completely impossible without them.
Quote:
|
4e was touted as playing faster... but if you don't have your powers on some type of card it plays way slower than previous editions.
|
BS. I don't use power cards, as I haven't found a set I like enough to invest in printing them nicely and having them laminated, and things still run faster than they did in
3e.
Quote:
|
People claim it is just as mini-centric as 3e... but IMHO, it is definitely more mini-centric and requires some sort of grid to track spatial relations.
|
I'd say
3e is equally mini-centric, with things like having to measure line-of-effect from the corner of a square, as well as picking an origin point where 4 squares meet in order to create bursts.
Quote:
|
There are numerous marks and conditions which continually change on a round per round basis and thus require various types of marker for each.
|
And this is different from
3e, with it's round-based durations, how? In fact,
4e has less conditions (16; 17 with Bloodied) to track than
3e did (38).
Quote:
|
In fact my opinion is that the game was designed to push people towards using the DDI.
|
Well, if that's their intent, then they're doing a bad job by making the game easier than ever to manage at the table, and by not having the
DDI available.