| I've got other good feedback, that it lack one or two skill challenges, which I agree it does. Maybe I make some of the now basic "skill rolls" for information into skill challenges, like understanding about the extinct cult, or seeing the tracks, or making the goblins just go.
When we played it, and the Red feather clan wood goblin chief (thats a mouth full) wanted to negotiate, the PC used intimidate and bluff to convince him that no one of the captives, not Mr Storkati or the PCs knew the magics involved building "water things".
So, thats a possible one. |