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Originally Posted by chromeraven They all seem a bit strong, but we've only got one book to judge by... so here's my immediate reactions: |
About strong: Yes, that's what I'm fearing - but then, most classes only have one or two really good at-wills, humans are only getting something out of their extra at-wills in the case of wizards - most other have two "no-brainers".
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Originally Posted by chromeraven The cleric seems weaker than the others, but that may just be because I've not run into a lot of situations with hiding enemies yet... |
On the other hand, it's a close burst, I'm not willing to hand these guys out easily - close bursts against enemies only is a very effective minion killer - which should be more of a job for the controller.
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Originally Posted by chromeraven Warlord seems like it's stepping on the defender's toes a little. |
Only a little - and with his high number of free shiftings, Viper's Strike and so on, he's already "defendery" - but he has to devote his standard action to this with reduced damage - the "true" defenders can do it in addition to normal attacks. So, I think, the toe-stepping is not that bad.
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Originally Posted by chromeraven I think the rogue and paladin ones are particularly concept appropriate. |
Well, this makes me happy, because these two, plus the ranger, were the hardest one (the ranger one is far to close to Sly Flourish, right now)!
Cheers, LT.