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Old 31st July 2008, 10:49 PM   #2 (permalink)
OnlytheStrong
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Join Date: Aug 2007
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OnlytheStrong Goblin Sharpshooter (Lvl 2)
Shen Rui, Human Warlord 2


Initiative: +4
Senses: Perception +5
Alignment: Lawful good
Languages: Common

Str 18 (+4)
Dex 12 (+1)
Con 12 (+1)
Int 14 (+2)
Wis 10 (+0)
Cha 14 (+2)

HP 30; Bloodied 15; Healing Surge 7 (8/day)
AC 16; Fort 18, Ref 15, Will 16
Speed 6
Action Points 1

Skills:
Acrobatics +1, Arcana +2, Athletics +10t, Bluff +2, Diplomacy +8, Dungeoneering +0, Endurance +2, Heal +5t, History +8 t, Insight +0, Intimidate +8 t, Nature +0, Perception +5 t, Religion +2, Stealth +1, Streetwise +2, Thievery +1
t = Trained Skill

Feats:
  • Tactical Assault: Ally gains bonus to damage equal to your Int modifer
  • Power attack: can choose to trade -2 to attack for +2 (+3 for 2-handed) damage
  • Skill Training: add perception to train skill list
  • Innate martial arts: allows unarmed basic melee attack, see below. Also, +1 when attempting to grab.
  • Martial arts training: Treat your fists as weapons. Allows the use of weapon powers while unarmed.

Gear:
Gun (staff)
Leather Armor
Standard Adventurer's Kit

Racial and class features:
  • Proficiencies: Cloth, leather, hide, chainmail, light shield, simple melee, military melee, simple ranged
  • Human Bonuses: One extra feat, one extra trained skill, one extra at-will power
  • Combat Leader: You and each all within 10 squares who can see and hear you
    gain a +2 power bonus to initiative.
  • Tactical Presence: When an ally you can see spends an action point to make an
    extra attack, the ally gains a bonus to the attack roll equal to one-half your Int modifer.
  • Inspiring Word: You can use this power 2x per encounter (1x per round). Close burst 5
    Target: you or one ally in burst
    Effect: The target can spend a healing surge and regain an additional 1d6 hit points.


Powers:
Spoiler:
  • Viper's Strike:
    At Will
    Martial, Weapon
    Standard Action
    Target: one creature
    Attack: Str vs. AC
    Hit: 1[W] + str mod damage
    Effect: If the target shifts before the start of your next turn, it provokes an opporunity
    attack from an ally of your choice.

  • Wolf Pack Tactics:
    At Will
    Martial, Weapon
    Standard Action
    Target: one creature
    Special: Before you attack, you let one ally adjacent to either you or the target shifts
    1 square as a free action
    Attack: Strength vs. AC
    Hit: 1[W] + Strength modifier damage

  • Commander's Strike
    At Will
    Martial, Weapon
    Standard Action
    Target: One Creature
    Attack: An ally of your choice makes a melee basic attack against the target
    Hit: Ally's basic attack damage + your Int modifier

  • Warlord's Favor
    Encounter
    Martial, Weapon
    Standard Action
    Target: One creature
    Attack: Strength vs. AC
    Hit: 2[W] + Strength Modifier damage. One ally within 5 squares of you gains
    a +2 power bonus to attack rolls against the target until the end of your next turn.
    Tactical Presence: The bonus to attack rolls that you grant equals 1 + Int mod

  • Lead the Attack
    Daily
    Martial, Weapon
    Standard Action
    Target: One creature
    Attack: Strength vs. AC
    Hit: 3[W] + Strength modifier damage. Until the end of the encounter, you and each ally
    within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 +
    Int modifier.
    Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a
    +1 power bonus to attack rolls against the target.

  • Knight's Move
    Encounter
    Martial
    Move Action, Ranged 10
    Target: One ally
    Effect: The target takes a move action as a free action.

  • Channeling Chi
    Any person related with martial arts learns to channel their chi, through meditation and training. Controlling this energy will allow the characters to make some feats out of ordinary. Channeling Chi will allow you to harm ghosts and spirits with your unarmed attack. If you attack living beings, you get a +1 force damage to your damage rolls. Channel Chi is an encounter power that you can use if you are not bloodied, since it requires great amount of concentration. It last a number or rounds equal to your wisdom score, or until you get bloodied. All martially trained PC get this free. Other characters added later could gain once trained in a martial style.


Basic Attacks:
Gun: +7 1d8+4 damage
Unarmed: +5 1d4+5 damage
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