| Felon: There's supposedly a lot of customization in WAR. The spec system is somewhat like Guild Wars'; you have a certain number of points to spend in paying for different specs, and each point you spend increases the effectiveness of all skills linked to that spec by a certain %. But there's a slight difference: You can also buy certain combat abilities with those same points once you've reached enough points in a spec. So you have to balance buying those abilities with being less strong in general. However, the abilities are VERY strong, supposedly, so as far as is known, the beta testers say they balance well.
Additionally, you can dye your armor and add trophies (non-combat effect items which are displayed on your character) for further customization.
Krug: There are race specific quests up to the current level max, reportedly. I think they get a LITTLE more sparse as time goes on, because you're supposed to be a Big **** Hero who makes a difference in the war and so are expected to switch between battlefronts, but I've read that they were trying to make each race's content feel slightly different. This is also made a little easier in that all class-specific content is going to be race-specific, due to the design of the game.
Myself, if I can get some money to afford a subscription and can get one of the house's computers to run the game, I'll probably be playing a healer class. I'm also thinking maybe a Witch Elf, if only because I play a lot of rogue-archetype characters.
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Originally Posted by Jack of Shadows No one has suggested sentient magic items yet. It's one thing when your sword talks to you, it's quite another when it calls you "Dad". | |