Dorl Dungar
Male Dwarf Cleric
Level 1
Unaligned
Representing Drowned Hero
Code:
Strength 14 (+2)
Dexterity 11 (+0)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 17 (+3)
Charisma 14 (+2)
Height: 4' 4"
Weight: 170 lb
Skin: Tan
Eyes: Light Brown
Hair: Red; Wavy; Thick Beard / Hirsute
Maximum Hit Points: 26
Bloodied: 13
Surge Value: 6
Surges / Day: 9 [includes constitution modifier]
Size: Medium
Speed: 5 squares
Vision: Low-light
Code:
Initiative: 1d20 +0 = + 0 [dexterity]
Base Strength Attack: 1d20 +2 = + 2 [strength]
Base Dexterity Attack: 1d20 +0 = + 0 [dexterity]
Base Constitution Attack: 1d20 +2 = + 2 [constitution]
Base Intelligence Attack: 1d20 +0 = + 0 [intelligence]
Base Wisdom Attack: 1d20 +3 = + 3 [wisdom]
Base Charisma Attack: 1d20 +2 = + 2 [charisma]
Code:
Armor Class: 16 = 10 + 6 [chainmail]
Fortitude Defense: 12 = 10 + 2 [constitution]
Reflex Defense: 10 = 10
Will Defense: 15 = 10 + 2 [cleric] + 3 [wisdom]
Armor: Chainmail
Attacks:
Code:
Unarmed Melee: 2 vs AC [+2 strength]; damage 1[W]=1d4+2 [strength]
Javelins (x4): +4 vs AC [+2 strength] [+2 proficiency]; damage 1 W]=1d6+2 [strength] range 10/20 2 lb (Spear) Heavy throwable
Thrown: Same as melee
Mace: +4 vs AC [+2 strength] [+2 proficiency]; damage 1[W]=1d8+2 [strength] 6 lb (Mace) Versatile
Sickle: +4 vs AC [+2 strength] [+2 proficiency]; damage 1[W]=1d6+2 [strength] 2 lb (Light blade) Off-hand
Spear: +4 vs AC [+2 strength] [+2 proficiency]; damage 1[W]=1d8+2 [strength] 6 lb (Spear) Versatile
Morningstar: +4 vs AC [+2 strength] [+2 proficiency]; damage 1[W]=1d10+2 [strength] 8 lb (Mace)
Crossbow: +2 vs AC [0 dexterity] [+2 proficiency]; damage 1[W]=1d8 range 15/30 4 lb (Crossbow) Load minor
Turn Undead +3i [wisdom] vs will
Priest's Shield +2w [strength] vs AC
Sacred Flame +3i [wisdom] vs reflex
Healing Strike +2w [strength] vs AC
Guardian of Faith +3i [wisdom] vs fortitude
Base Saving Throw: d20 vs 10
Languages: Common; Dwarven;
Rituals Known:
Code:
Gentle Repose
Silence
Skills:
Code:
Acrobatics: -1 = 0 [dexterity] -1 [armor]
Arcana: +0 = 0 [intelligence]
Athletics: +1 = 2 [strength] -1 [armor]
Bluff: +2 = 2 [charisma]
Diplomacy: +7 = 2 [charisma] + 5 [class training]
Dungeoneering: +5 = 3 [wisdom] + 2 [Dwarf]
Endurance: +3 = 2 [constitution] + 2 [Dwarf] -1 [armor]
Heal: +8 = 3 [wisdom] + 5 [class training]
History: +0 = 0 [intelligence]
Insight: +8 = 3 [wisdom] + 5 [class training]
Intimidate: +2 = 2 [charisma]
Nature: +3 = 3 [wisdom]
Perception: +3 = 3 [wisdom]
Religion: +5 = 0 [intelligence] + 5 [class training]
Stealth: -1 = 0 [dexterity] -1 [armor]
Streetwise: +2 = 2 [charisma]
Thievery: -1 = 0 [dexterity] -1 [armor]
Feats:
Dwarven Weapon Training
At-Will:
Code:
Basic Melee Attack: By weapon, damage 1[W]+2 [strength]
Basic Ranged Attack: By weapon, damage 1[W]
Bull Rush: +2 [strength] vs fortitude
Grab: +2 [strength] vs reflex
Move grabbed target: +2 [strength] vs fortitude
Escape: -1 [acrobatics] vs reflex / +1 [athletics] vs fortitude
Priest's Shield [Level 1]
Sacred Flame [Level 1]
Encounter Powers:
Code:
Second Wind [minor action for dwarf]
Spend an Action Point [free action, not in surprise round]
Channel Divinity
Divine Fortune [free action]
Turn Undead
Healing Word [minor action, 2x/encounter, maximum 1x/round]
Healing Strike [Level 1]
Daily Powers:
Code:
Guardian of Faith [Level 1]
Dwarf
* +2 Constitution, +2 Wisdom (already included)
* Cast-Iron Stomach (+5 saves vs poison)
* Dwarven Resilience
* Dwarven Weapon Proficiency (throwing hammer, warhammer)
* Encumbred Speed
* Stand your Ground
Cleric
* Channel Divinity -- Divine Fortune
* Channel Divinity -- Turn Undead
* Healer's Lore
* Healing Word
* Ritual Casting [bonus feat, not listed above]
Dorl Dungar's Equipment:
Code:
Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 20) x2
Backpack
Bedroll
Blanket, winter x1
Candle
Case (for map or scroll)
Everburning torch
Firewood (1 day) x2
Fishhook
Fishing net
Flint and steel
Ink vial
Ink pen
Lantern (hooded)
Manacles x1
Oil flasks x2
Paper sheets x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Signal whistle
Signet ring
Spyglass
Sunrods x2
Waterskins x1
Healer kit
Holy symbol (silver)
Magnifying glass
Musical instrument
Ritual book x1
Ritual components
Magic items: