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Old 22nd August 2008, 03:37 PM   #3 (permalink)
Insight
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Join Date: Apr 2003
Posts: 2,864
Insight Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Walking Dad View Post
Hi everybody, I want to run a Bear-and-Bretzel D&D 4e.
???

Is one of us playing a Bear?

I'm saving this space to submit a character idea and stats etc.

Ideas:

Dwarf Fighter

HARVEY HAMMERSTONE
Dwarf Fighter 5 - 5500xp
Good


ABILITY SCORES
STR 17
CON 16
DEX 11
INT 10
WIS 16
CHA 12

DEFENSES & HP
AC 22
FORT 20
REFLEX 13
WILL 16
HP 55
BLOODIED 27
SURGE VALUE 14
SURGES/DAY 12
INITIATIVE +2

BASIC ATTACKS
MELEE Greataxe: +9 vs AC, 1d12+8 dmg, crit 32.
RANGED Sling: +4 vs AC, 1d6 dmg, range 10/20, crit 6.

SKILLS
TRAINED Athletics +8, Endurance +10, and Intimidate +8.
UNTRAINED Acrobatics +0, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, Heal +5, History +2, Insight +5, Nature +5, Perception +5, Religion +2, Stealth +0, Streetwise +3, and Thievery +0.
PASSIVE Insight 15, Perception 15
LANGUAGES Common and Dwarven

FEATS
Armor Proficiency - Plate
Dwarven Weapon Training
Potent Challenge

RACIAL & CLASS ABILITIES
Speed 5
Low-Light Vision
+2 to Dungeoneering and Endurance (added above)
+5 racial bonus to saving throws against poison
Second Wind as a minor action
Proficiency with Throwing Hammer and Warhammer
Move at normal speed when speed would be reduced by armor or heavy load
Move 1 less square under forced movement
Armor Proficiency: Cloth, leather, hide, chainmail, and scale; light shield, and heavy shield
Weapon Proficiency: Simple melee, military melee, simple ranged, and military ranged
Combat Challenge
Combat Superiority (+3 to opportunity attacks)
Fighter Weapon Talent - 2H

POWERS
AT WILL Cleave (1) and Reaping Strike (1).
ENCOUNTER Crushing Blow (3) and Steel Serpent Strike (1).
DAILY Rain of Steel (5) and Villain's Menace (1).
UTILITY Boundless Endurance (2).

EQUIPMENT & WEALTH
+2 Plate Armor, +1 Terror Greataxe, Bracers of Mighty Striking, +1 Amulet of Protection, Sling, Belt of Vigor, 20 Sling Bullets, and Std Adventurer's Kit.
Consumables: 2 Potions of Healing.
Money: 28gp


Human Warlock

ALVERNAR NIHILUS
Human Warlock 5 - 5500xp
Good


ABILITY SCORES
STR 10
CON 15
DEX 13
INT 12
WIS 11
CHA 19

DEFENSES & HP
AC 17
FORT 16
REFLEX 17
WILL 19
HP 47
BLOODIED 23
SURGE VALUE 11
SURGES/DAY 8
INITIATIVE +7

BASIC ATTACKS
MELEE +1 Pact Dagger: +5 vs AC, 1d4 dmg, crit 4.
RANGED Eldritch Blast: +8 vs Reflex, 1d10+6 dmg, R 10, crit 14.

SKILLS
TRAINED Arcana +8, Bluff +11, Intimidate +11, Stealth +8, Streetwise +11, and Thievery +9.
UNTRAINED Acrobatics +3, Athletics +2, Diplomacy +6, Dungeoneering +2, Endurance +4, Heal +2, History +3, Insight +2, Nature +2, Perception +2, and Religion +3.
PASSIVE Insight 12, Perception 12
LANGUAGES Common and Elven

FEATS
Human Perseverence
Improved Fate of the Void
Improved Initiative
Skill Training - Stealth

RACIAL & CLASS ABILITIES
Speed 6
Bonus At-Will (added below)
Bonus Feat (added above)
Bonus Skill (added above)
+1 to Fort, Reflex, and Will defenses (added above)
Armor Proficiency: Cloth and leather.
Weapon Proficiency: Simple melee and simple ranged.
Implements: Rods and wands.
Eldritch Blast
Eldritch Pact - Star
Fate of the Void
Prime Shot
Shadow Walk
Warlock's Curse

POWERS
AT WILL Dire Radiance (1), Eldritch Blast (class), Eyebite (1), and Hellish Rebuke (1).
ENCOUNTER Dreadful Word (1) and Frigid Darkness (3).
DAILY Crown of Madness (5) and Dread Star (1).
UTILITY Shadow Veil (2).

EQUIPMENT & WEALTH
+1 Deathcut Leather Armor, +2 Wand, +1 Amulet of Protection, Everlasting Provisions, Burglar's Gloves, Std Adventurer's Kit, Thieves Tools.
Consumables: 3 Potions of Healing.
Money: 130gp


edit: I've removed the Ranger and Rogue since someone seems interested in playing one of those. No need for 2 of them.

edit 2: If we end up being striker heavy and I'm playing the Fighter, I may switch him to a 'sword and board' fighter rather than 2H.
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Last edited by Insight; 23rd August 2008 at 03:24 PM.. Reason: Changed some magic items
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