HARVEY HAMMERSTONE
Dwarf Fighter 5 - 5500xp
Good ABILITY SCORES STR 17
CON 16
DEX 11
INT 10
WIS 16
CHA 12
DEFENSES & HP AC 22
FORT 20
REFLEX 13
WILL 16
HP 55
BLOODIED 27
SURGE VALUE 14
SURGES/DAY 12
INITIATIVE +2
BASIC ATTACKS MELEE Greataxe: +9 vs AC, 1d12+8
dmg, crit 32.
RANGED Sling: +4 vs AC, 1d6
dmg, range 10/20, crit 6.
SKILLS TRAINED Athletics +8, Endurance +10, and Intimidate +8.
UNTRAINED Acrobatics +0, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, Heal +5, History +2, Insight +5, Nature +5, Perception +5, Religion +2, Stealth +0, Streetwise +3, and Thievery +0.
PASSIVE Insight 15, Perception 15
LANGUAGES Common and Dwarven
FEATS
Armor Proficiency - Plate
Dwarven Weapon Training
Potent Challenge
RACIAL & CLASS ABILITIES
Speed 5
Low-Light Vision
+2 to Dungeoneering and Endurance (added above)
+5 racial bonus to saving throws against poison
Second Wind as a minor action
Proficiency with Throwing Hammer and Warhammer
Move at normal speed when speed would be reduced by armor or heavy load
Move 1 less square under forced movement
Armor Proficiency: Cloth, leather, hide, chainmail, and scale; light shield, and heavy shield
Weapon Proficiency: Simple melee, military melee, simple ranged, and military ranged
Combat Challenge
Combat Superiority (+3 to opportunity attacks)
Fighter Weapon Talent - 2H
POWERS AT WILL Cleave (1) and Reaping Strike (1).
ENCOUNTER Crushing Blow (3) and Steel Serpent Strike (1).
DAILY Rain of Steel (5) and Villain's Menace (1).
UTILITY Boundless Endurance (2).
EQUIPMENT & WEALTH
+2 Plate Armor, +1 Terror Greataxe, Bracers of Mighty Striking, +1 Amulet of Protection, Sling, Belt of Vigor, 20 Sling Bullets, and Std Adventurer's Kit.
Consumables: 2 Potions of Healing.
Money: 28gp