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Old 22nd August 2008, 11:47 PM   #2 (permalink)
Lord Sessadore
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Location: Saskatoon, SK, Canada
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Lord Sessadore Goblin Sharpshooter (Lvl 2)
Character sheet for Sargil Saraxxis, Dragonborn Paladin of Kord.
Character Sheet:
Code:
Sargil Saraxxis
Male Dragonborn Paladin 4 (Kord)
Alignment: Unaligned

Medium Humanoid, 6'3", 350 lbs, 20 years old
Gold scales, gold eyes

Languages: Common, Draconic
Vision: Normal

Ability Scores:
Str 18  (+4 | +6) (15 +2 racial +1 level)
Con 12  (+1 | +3)
Dex 12  (+1 | +3)
Int 10  (+0 | +2)
Wis 16  (+3 | +5) (15 +1 level)
Cha 14  (+2 | +4) (12 +2 racial)

Combat:
Init: +3 (+2 bonus within 10 of Patresh)
Pass Percep: 15    Pass Insight: 15

HP:          45    Surges/day:   13 (+2 Durable)
Bloodied:    22    Surge Value:  13 (11 +1 Draconic Heritage +1 item)
  
AC   23 (+2 level, +9 armor, +2 shield)
Fort 18 (+2 level, +4 Str, +1 amulet, +1 class)
Ref  17 (+2 level, +1 Dex, +1 amulet, +1 class, +2 shield)
Will 17 (+2 level, +3 Wis, +1 amulet, +1 class)

Resistances: 5 fire, 5 necrotic, 5 poison
Speed 5 (6 base -1 armor)

Action points: 1

Basic Attacks:
Melee: +1 lightning bastard sword:  +10 vs. AC, 1d10+6 damage
Ranged: 2 javelins: +8 vs. AC, 10/20, 1d6+4 damage

Attack Powers:
Holy Strike - Divine, Radiant, Weapon
Standard Action; Target: One creature
Attack: +10 vs. AC
Hit: 1d10+6 radiant damage.  If Sargil has marked the target, extra +3 damage.

Valiant Strike - Divine, Weapon
Standard Action; Target: One creature
Attack: +10 +1 per adjacent enemy vs. AC
Hit: 1d10+6 damage.

Dragon Breath - Fire
Minor Action; Close blast 3; Targets: All creatures in area.
Attack: +8 vs. Reflex
Hit: 1d6+1 fire damage

Piercing Smite - Divine, Weapon
Standard Action; Target: One creature
Attack: +10 vs. Reflex
Hit: 2d10+6 damage, and the target and 3 other enemies adjacent to Sargil
are marked until the end of his next turn.

Arcing Smite - Divine, Weapon
Standard Action; Target: One or two creatures
Attack: +10 vs. AC, one attack per target
Hit: 1d10+6 damage, and the target is marked until the end of Sargil's
next turn.

Paladin's Judgement - Divine, Healing, Weapon
Standard Action; Target: One creature
Attack +10 vs. AC
Hit: 3d10+6 damage
Effect: One ally within 5 squares of Sargil can spend a healing surge.

Class Features and Utility Powers:
Divine Challenge - Divine, Radiant
Minor Action; Close burst 5; Target: One creature in burst
Effect: Sargil marks the target.  The target remains marked until he uses this
power against another target, or he fails to engage the target. The target
takes 5 radiant damage the first time it makes an attack that doesn't include
Sargil as a target before the start of his next turn. Full description.  

Lay on Hands - Divine, Healing
Minor Action; Melee touch; Target: One creature
Special:  Sargil can use this power 3/day (Wis mod), but only once per round.
Effect:  Sargil spends a healing surge but regains no hp.  Instead, the
target regains hp as if it had spent a healing surge.

Channel Divinity: Divine Mettle - Divine
Minor Action; Close burst 10; Target: One creature in burst
Effect: The target makes a saving throw with a +2 bonus.

Channel Divinity: Divine Strength - Divine
Minor Action; Personal
Effect: Sargil's next attack this turn gains a +4 bonus to damage.

Martyr's Blessing - Divine
Immediate Interrupt; Close burst 1
Trigger: An ally in the burst is hit by a melee or ranged attack
Effect: Sargil is hit by the attack instead.

Magic Item Powers:
+1 Lightning Bastard Sword 
  Critical: +1d6 lightning damage.
  At-Will(Lightning): Free Action.  All damage dealt by the
     weapon is lightning. Free action to return to normal.
  Daily(Lightning): Free Action.  Use when you hit with the
     sword. The target and each enemy within 2 squares of the
     target take 1d6 lightning damage.
+1 Black Iron Plate
  Property: Resist 5 fire, resist 5 necrotic.
+1 Amulet of Health
  Property: Resist 5 poison.
Belt of Vigor
  Property: You gain a +1 item bonus to your healing surge value.

Race and Class Features:
Dragonborn Fury:  +1 racial bonus to attack rolls when bloodied.  
Draconic Heritage
Dragon Breath
Channel Divinity
Divine Challenge
Lay on Hands

Feats:
Weapon Focus (heavy blades)
Weapon Proficiency (bastard sword)
Durable

Skills:
Acrobatics:     -1 (+2 level +1 Dex -2 plate -2 shield)
Arcana:         +2 (+2 level +0 Int)
Athletics:      +2 (+2 level +4 Str -2 plate -2 shield)
Bluff:          +4 (+2 level +2 Cha)
Diplomacy:      +4 (+2 level +2 Cha)
Dungeoneering:  +5 (+2 level +3 Wis)
Endurance:      -1 (+2 level +1 Con -2 plate -2 shield)
Heal:          +10 (+2 level +3 Wis +5 trained)
History:        +9 (+2 level +0 Int +2 racial +5 trained)
Insight:        +5 (+2 level +3 Wis)
Intimidate:    +11 (+2 level +2 Cha +2 racial +5 trained)
Nature:         +5 (+2 level +3 Wis)
Perception:     +5 (+2 level +3 Wis)
Religion:       +7 (+2 level +0 Int +5 trained)
Stealth:        -1 (+2 level +1 Dex -2 plate -2 shield)
Streetwise:     +4 (+2 level +2 Cha)
Thievery:       -1 (+2 level +1 Dex -2 plate -2 shield)

Equipment: 
Item                          Weight    Value
+1 lightning bastard sword    8         1000gp
+1 black iron plate           50        840gp
+1 amulet of health           --        680gp
Belt of vigor                 --        520gp
Heavy shield                  15        10gp
2 javelins                    4         10gp
Adventurer's kit              33        15gp
Everburning torch             1         50gp
Potion of healing             --        50gp
Holy symbol of Kord           1         10gp
                Total Weight: 112 lbs.

Money: 60gp, 0sp, 0cp

Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods,
10 days of trail rations, 50' of hemp rope, and a Waterskin. 
Background:
Sargil was born to a small clan of Dragonborn living on a relatively large acreage in Harkenwold in the Nentir Vale. His father, Arraxis, was one of the clan's hunters, and began teaching his son the ways of the hunt at a young age. However, before his father could teach Sargil much, they walked into a cunning ambush in the Harken Forest set by goblins. Sargil and his father fought bravely, but Sargil was knocked unconscious early in the fight, much to his chagrin. Ironically, the goblins were being tracked by a band of elves, who arrived shortly after Sargil lost consciousness. The elves were unable to save Sargil's father, but managed to save Sargil from the brink of death. Since they didn't know where Sargil was from, they took him with them and tended his wounds.

Sargil spent the next several years living with the band of elves who rescued him, vowing to learn the way of the sword and avenge his father. The elves taught him swordsmanship, though Sargil always had a taste for much larger blades than most of the elves. He showed a natural skill and strength with weapons, and Kord smiled upon his ferocity in combat. Over time Sargil devoted his sword to Kord in return for the god's power to aid in his quest.

Sargil knew that he had a long way to go before he was powerful enough to raid the goblin's base of Daggerburg, deep in the Harken Forest, so after his 17th birthday he left the elves, thanking them for their great hospitality. He found his clan for a short time, though he didn't encounter any goblins on the way (much to his disappointment). He found he didn't much like the stifled monotony of living on the clan's fortified acreage, so he departed again to find adventure.

After that he took a job guarding a caravan, during which time he met a fellow Dragonborn, Patresh. Recognizing their kindred spirits as men of action, Patresh and Sargil developed a friendship. They found their fighting styles meshed with little effort. When the job ended, they sought more work, eventually meeting a young human with arcane powers that made up for his disfigured eye. After parting ways with some companions who couldn't be trusted, they set out to explore a recently dicovered ruined keep, rumored to have held a vast library full of dark knowledge that had to be kept from the enemies of justice. Along the way they met an eladrin wizard and his bodyguard, a dragonborn thug. While their motivations might not match, they decided to work together, and eventually proved themselves able companions. That job now done, they are looking for new work, confident in the others' abilities.
Personality:
While Sargil bears great hatred for the goblins who took his father's life, this has not tainted his view of the world. In general, Sargil is quite easygoing. If others treat him with respect he is warm and jovial, but if others show disrespect or prejudice he tries to exit the situation without incident, keeping his cool. He takes insults in stride, and only fights in his defense if cornered when intimidation doesn't seem to help. He doesn't see such things as imginging on his honor, but rather embarrassing to his attackers, that they must resort to such means. However, should it be his friends or comrades that are the target of such behaviour, Sargil will inevitably leap to their defense, often with blade drawn. Some may even describe him as overprotective.

Sargil rarely speaks of his past, preferring to look to the future, striving for perfection in the art of swordsmanship. He doesn't know the meaning of the medallion he wears or the inscriptions it bears, and for some reason feels hesitant to ask anyone, even his clan-mates, what its significance could be. If it even has any significance. He is also loath to show it to anyone but his closest friends and comrades, and won't let even them touch it. He aspires to great feats in combat like the great dragonborn of the tales of Arkhosia.
Appearance:
Sargil is a little short for Dragonborn, standing only a few inches over six feet, but weighs in at an impressive 350 lbs. His scales are deep gold, his eyes pools of the same color. He wears an impeccably polished suit of platemail with a black and green finish. He wields a huge sword of elven make with a slightly curved edge and a large shield. He has engraved runic symbols of Kord over the breastplate and bracers of his armor as well as along the blade of his sword, and the symbol of Kord is emblazoned on his shield. Under his armor he also wears a small bronze medallion with strange inscriptions that the elves say his father wore.
Logs:
XP:

Wealth: 3200 gp from starting equipment (not counting mundane gear).

Notes:
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L4W:
Raiyek Meliam, elf paladin 1 in The Long Arm of Lauto 1: Algarezh Hoofchew

Retired PbP:
Nervir a.k.a. "Nerve", elf rogue 5, in WD's Against the Orcs
Sargil Saraxxis, dragonborn paladin 4, in renau1g's Thunderspire Labyrinth

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