| M&M and True20 -- What should I buy? Aside from the game rulebooks themselves, and discounting adventures, what two books should I buy for each of Mutants & Masterminds and True20?
What I want are the books that will be most useful to me in creating characters and designing scenarios for one-shot or short-term games (for conventions, for instance). I want books that are fully compatible with the latest version of the rulebook, so I can use them without knowing the respective systems inside-and-out.
If you share a few words on "why this book is what you're looking for," I'll be especially grateful.
__________________ Jeff Wilder, San Francisco Bay Area ROMEO ... Mercutio's soul / Is but a little way above our heads, / Staying for thine to keep him company: / Either thou, or I, or both, must go with him! |