| Memory!
True 20: Blood and Fists - generic martial arts combat book. It aims for a modern flavor but can be useful in any setting. Be warned, not everyone likes the way it works (though so far I've only heard one complaint) - basically style feats give a small bonus to a skill or two and improve feats that the style emphasizes (trip, grab, defense, etc). There's an extra mechanic included, by way of internal / external styles, but that's simple and cool. A good book in almost any setting, as long as melee combat is supposed to be important.
For a second, you'll need to expand some more on what you've already said.
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Originally Posted by keteryck You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death. | Iron Heroes. It's that cool. Quote: |
Originally Posted by HeapThaumaturgist "Home" is what you defend with your life ... from ninjas. | Quote:
Originally Posted by Stalker0 Minions are a convenience, a way to allow a dm to run many guys with little effort, and a chance for players to really strut their stuff. They are not so that Bobo the clown can kill the legion of the damned. |
Pimping: Spoiler:
Hate skill ranks? Try Sadrik's Fix.
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Author: POSTMODERN: Skill Groups |