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Old 28th August 2008, 12:27 AM   #2 (permalink)
BryonD
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Join Date: Jan 2002
Location: Atlanta
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BryonD Goblin Sharpshooter (Lvl 2)
IMO the HP thing is a good change.
The kick start helps solve the screwy power curve at low levels.
And the rest seems to be power creep in areas where the power was a bit lagging.

I'd be fine with re-tooling the favored class part. For example, I've already offered dwarf fighters +1 HP and Elf wizards +1 SP in my games for a little while now. (Since before I saw the PF version). But I don't allow Wizards to get more HP for favored class. That said, it isn't something I'm worried about.

I share a general hesitancy about about power creep. But PF is setting a new baseline. And it really isn't moving that far. The next year may tell a lot, but I'm very optimistic.
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It was one of those nights where you turn out the lights, and everything comes into view

The combat system should be based on the world design. The world design should not be based on the combat system.

My 4 year ties a towel to her shoulders and pretends to be a superhero. Roleplaying is not between the covers of a book.

As an extension of that, if you tell me that any game is the same just because you roleplay the same, then as far as I am concerned, you don't get the point.

By the way, I think 4E is a good game. It is easily one of the top 20 RPGs ever. I just don't even play the whole top 10.
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