| I like True20 a lot, but it's got its fair share of clunkiness, mostly 3.5 stuff that was unecessarily ported over. The Toughness system seems awesome at first, but damage scales as level increases, while the ability to resist damage does not, which makes monster design...complex.
True20 really needs another edition to make things work, with a lot of thought given to the core mechanics and math of the game. (I'd switch everything to d20+mods vs. DC instead of keeping saving throws as they are, for a start) |