Of all the things contributing to power creep, I think hit points are far from the top.
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Extra +2 an ability score for all races
- Yes, the extra +2 can enhance mechanical support for race flavor, but it is power creep for sure. Perhaps it could be mitigated by assigning an extra (second) -2 to another ability score as an additional penalty?
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Or you could eliminate the second +2 bonus.
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Standardization of hit dice to d6, d8 and d10
- Though it is neater to have it, there was no real need for HD standardization to BAB. Standardization could be done to d4, d6 and d8 instead.
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Why? Hit Dice are fine the way they are.
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Starting hit points
- Bonuses to starting hit points are a good idea with respect to enhancing survivability at low levels, but again, they add to power creep.
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Not really... they add to survivability at low levels. By the time you're L5, they cease to have any real effect.
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Favored class bonuses
- Adding +1 to hit points or skill points per level of favored class is a much better mechanic than that in 3.5E, but it does present a small amount of power creep too.
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Just get rid of favored classes. It's a goofy rule anyway.
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...and that is if he didn't take the much improved Toughness feat or it would be 43 versus 79 hit points for 3.5E and Pathfinder Elven Wizard respectively!
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The Toughness feat needed to be changed - as written, it's utterly worthless. It serves little use besides as a filler feat for undead because they don't get a Con bonus.
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