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Old 28th August 2008, 03:28 AM   #6 (permalink)
Kerrick
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Kerrick Goblin Sharpshooter (Lvl 2)
Of all the things contributing to power creep, I think hit points are far from the top.

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Extra +2 an ability score for all races
- Yes, the extra +2 can enhance mechanical support for race flavor, but it is power creep for sure. Perhaps it could be mitigated by assigning an extra (second) -2 to another ability score as an additional penalty?
Or you could eliminate the second +2 bonus.

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Standardization of hit dice to d6, d8 and d10
- Though it is neater to have it, there was no real need for HD standardization to BAB. Standardization could be done to d4, d6 and d8 instead.
Why? Hit Dice are fine the way they are.

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Starting hit points
- Bonuses to starting hit points are a good idea with respect to enhancing survivability at low levels, but again, they add to power creep.
Not really... they add to survivability at low levels. By the time you're L5, they cease to have any real effect.

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Favored class bonuses
- Adding +1 to hit points or skill points per level of favored class is a much better mechanic than that in 3.5E, but it does present a small amount of power creep too.
Just get rid of favored classes. It's a goofy rule anyway.

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...and that is if he didn't take the much improved Toughness feat or it would be 43 versus 79 hit points for 3.5E and Pathfinder Elven Wizard respectively!
The Toughness feat needed to be changed - as written, it's utterly worthless. It serves little use besides as a filler feat for undead because they don't get a Con bonus.
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