Quote:
Originally Posted by Wulf Ratbane Increasing hit points is the fastest, smoothest, least problematic way you can possibly smooth out the power curve. |
Yes, and that's why the +6 starting hit point bonus is a great rule - it addresses the survivability problem occuring at low levels. Higher hit dice and other level-scaling hit point boosts, however, don't make much difference at lower levels, but contribute to hit point inflation in the long run.
Quote:
|
I multiply my Elite monster hit points by x2, and my Solo monster hit points x the number of party members. At 2nd level, the six of them fought a giant spider with ~120 hit points.
|
That's a pretty cool way to approach monsters, I must say. I might steal the idea.