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Old 28th August 2008, 03:35 AM   #7 (permalink)
Roman
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Join Date: Jan 2002
Location: DA, Vienna, Austria
Posts: 1,541
Roman Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Wulf Ratbane View Post
Increasing hit points is the fastest, smoothest, least problematic way you can possibly smooth out the power curve.
Yes, and that's why the +6 starting hit point bonus is a great rule - it addresses the survivability problem occuring at low levels. Higher hit dice and other level-scaling hit point boosts, however, don't make much difference at lower levels, but contribute to hit point inflation in the long run.

Quote:
I multiply my Elite monster hit points by x2, and my Solo monster hit points x the number of party members. At 2nd level, the six of them fought a giant spider with ~120 hit points.
That's a pretty cool way to approach monsters, I must say. I might steal the idea.
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