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Originally Posted by Roman The other hit point increases like the larger hit dice, however, are less desirable, as they only provide significant amounts of hit points at higher levels and thus fail to help survivability at low levels, yet contribute to hit point inflation. |
Your argument assumes agreement that "hit point inflation" is a bad thing, and goes on in the same vein using terms like "power creep."
And hit points <> power, at least not as you are using the term.
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I know some people, however, for whom power creep is an important enough issue that they refuse to convert to Pathfinder on that basis.
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There's nothing you can do to combat this perceived "power creep" among such folks. Folks raised
the exact same complaints when
3e threw away the old 9 HD caps.
For the most part, more hit points does nothing more than prolong combat. (That has its own set of cascading issues, of course.)
But it prolongs combat in a
good way-- hitting for twice as long into twice as many hit points, as opposed to missing for twice as long into the prior amount of hit points.
Yet lots of folks are asking for a level-based bonus to AC. The last thing I want to see is a lot more attacks that
miss.
Consider again the example I gave above, my 2nd level PCs vs.
the big spider. I could have had the exact same final result (dead spider) by leaving the hit points alone and raising its AC so that the PCs land a blow 1/6 as often.
Same end result-- very different feel from the players' perspective.