View Single Post
Old 28th August 2008, 01:11 PM   #16 (permalink)
ValhallaGH
Registered User
 
Join Date: Jun 2006
Posts: 1,204
ValhallaGH Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Relique du Madde View Post
If you love Mutants and Masterminds 2e then ULTIMATE POWER is a must buy. It takes all the powers from the standard rule book and expands on them greatly.
Which is why I don't recommend it. Excepting the two or three power structures, some extras that shouldn't exist, and a couple powers that shouldn't exist, there's nothing in that book that doesn't already exist in the core book. If you're desperately in need of examples of how to build powers then it's okay. If you're not then don't bother.
I've been playing and running 2e for about 2 years, and after due consideration (including reading through most of the book) about four months into our first campaign, we decided that it was useless to us.


Knightfall1972, True20 Darwin's World is PDF.
__________________
Quotes:
Spoiler:
Quote:
Originally Posted by keteryck
You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death.
Iron Heroes. It's that cool.
Quote:
Originally Posted by HeapThaumaturgist
"Home" is what you defend with your life ... from ninjas.
Quote:
Originally Posted by Stalker0 View Post
Minions are a convenience, a way to allow a dm to run many guys with little effort, and a chance for players to really strut their stuff. They are not so that Bobo the clown can kill the legion of the damned.

Pimping:
Spoiler:
Hate skill ranks? Try Sadrik's Fix.

Interested in Blood Throne? Find out more here.

Author: POSTMODERN: Skill Groups
ValhallaGH is offline   Reply With Quote