Quote:
Originally Posted by Relique du Madde If you love Mutants and Masterminds 2e then ULTIMATE POWER is a must buy. It takes all the powers from the standard rule book and expands on them greatly. |
Which is why I
don't recommend it. Excepting the two or three power structures, some extras that shouldn't exist, and a couple powers that shouldn't exist, there's nothing in that book that doesn't already exist in the core book. If you're desperately in need of examples of how to build powers then it's okay. If you're not then don't bother.
I've been playing and running 2e for about 2 years, and after due consideration (including reading through most of the book) about four months into our first campaign, we decided that it was useless to us.
Knightfall1972, True20 Darwin's World is PDF.