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Originally Posted by Roman I am not sure I really want to prolong combat... in fact, I mostly don't want to do that. Still you would be right about the relatively benign prolonging of combat if the higher hit points applied also to monsters, but they only affect the PCs... |
The monsters don't need more hit points-- instead, you can use more monsters.
More hit points is good for the game. It's most noticeable where it's most needed-- at low levels-- and the impact drops off as level increases.
A 1st level PF Wizard with 18 hit points is much better off than a 1st level
3e Wizard with 6 hit points. Three times as many hit points!
The same two characters at the same rate of class-based hp advancement at 10th level will be separated by 12 hit points and this is negligible. You can vary this much or more in
3e on CON bonus alone.
You can substitute "real" numbers if you like but the mathematical principle is the same. The difference in hp does not keep doubling or tripling or quadrupling (or whatever the case may be) as you go beyond 1st level. It's a linear rate of advancement with the same constant separation between hp totals.
You mentioned something upthread (or elsewhere) I agree is important, and that is making sure that the separation between the "strong" HD classes and the "weak" HD classes does not get similarly watered down. I worry about bumping wizards to d6 and dropping barbarians down from d12, for example.