Quote:
Originally Posted by Wulf Ratbane Opinions differ emphatically on this point, but I am of the opinion that nothing about character creation should be random. No random ability scores, no random hit points, etc.
Keep the randomness to in-game task resolution. |
opinions do vary pretty dramatically. in my last game i had two players who would only do a dice roll character gen, and one who insisted on point buy. in the end it made more sense to let them do what they want (apart from the die roller who for the third PC running ended up with three scores 16 or over. with me watching. i cant decide wether to ban him or wait for the deities of dice-rolling to have their revenge and force him to play the 8 max pc he must eventually roll...)
sorry, in summary it probably is best for the game if the random is left as an option, even if the recommendation is for point buy / standard hp's
to the OP. hp's is the least worrysome power creep to me. its the in game equivalent of a healing potion or two. I worry more about some of the class special abilities which, while nice, might end up causing issues when you combine the right feats / PrC's etc from the other reams of 3,5e material and thats why the PF guys are going to have to balance their
OGL game with the non-
ogl options available.... definitely something that the beta playtest needs to play with
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I GM 
Rose Empire -
Thousand Candles - 18 years old House D&D setting, 5th campaign

Pathfinder Beta Playtest - Pirates!, Arr
I play 
Ryci, a Shifter Ranger in an Eberron Campaign run by Deadman

Fylo Gamblebush, a Halfling Conjurer in Cauldron

Gord aka The Golden Fox, an Aasimar rogue cleric in 'the ring organisation', a homebrew run by ArchonBlue
FWIW i've tried 4e, and think its a slick combat system. However its not the right flavour for me.