| Registered User
Join Date: Jan 2008 Location: Europe
Posts: 5,424
| Ziang Yu, Artficer 2 Stats Name Ziang Yu Player: WD
Human Artificer XP ? Level 2 Initiative +1 Senses Normal Vision Passive Insight 14; Passive Perception 17 HP 31; Bloodied 15; Surge Value 7; Surges Per-Day 9 AC 18; Fortitude 15; Reflex 16; Will 14 Speed 6 Alignment Unaligned Languages ? Str 13 Dex 11 Wis 12 Con 14 Int 18 Cha 10 Racial Abilities
Bonus At-Will Power; Bonus Feat; Bonus Skill; Human Defense Bonuses Class Features
Arcane Replenishment, Healing Infusion, Ritual Casting, ritualbook At-Will Powers Thundering Armor (Range 10, ally +1 to AC eynt; sec attack one adj creature: +5 vs Fort / 1d6+4 thunder, push 1 sq)
Aggrevating Force (crossbow) (Range 15; +7 vs AC / 1d8+4 force; next attack of ally vs enemy gets +2 to hit)
Scorching Burst (burst 1 in 10; +5 vs Reflex / 1d6+4 fire) Encounter Powers Repair Object (Minor, Touch; repair 7 HP to object)
Spike Wire (crossbow) (burst 1 in 15; +7 vs fort / 1d8+4 force; +2 on damage rolls against target eynt)
Healing Infusion: Restorative Formula (Minor Cl Burst 5; can spend HS, heals 1d6 extra)
Healing Infusion: Curative Admixture (Minor Cl Burst 5; can spend HS to gain 3 THP) Daily Powers Caustic Rampart (Wall 5 in 10 sq; creatures in or next take 1d6+4 acid, difficult terrain, sustain minor) Utility Powers Restorative Infusion (Range 10, 20 THP, can give further as minor up to 5 sq) Feats
Ritualist, Alchemy, Jack of All Trades Skills
Arcane* +10
Diplomacy* +6
Heal* +7
Perception* +7
History* +10
Thievery* +6 Rituals
Make Whole, Brew Potion Equipment
Standard adventurers pack (15gp), leather armor (25gp), crossbow (25gp), sling (1gp), 2 daggers (2gp), spear (5gp), ritualbook (class feature), Residium (15gp), 10 empty fasks (3gp), 20 sling bullets (1gp), 20 bolts (1gp), Recipes: (Alchemist's Fire, Tanglefoot Bag) (170gp), Tanglefootbag lev 2 (25gp)
13gp still to spend Background
Name: Ziang Yu
Class: Artificer
Background:
My name is Ziang Yu. I'm a scientist in the years that most call 'The Times of the Four Nations'. My mainsource of knowledge are old scrolls, written by ancienct alchemist. By now, I have collected three recipes: 'Blazing Oil', 'Draught of Life' and 'Grappling Tar'.
I finance my exporations by working for fancy nobles, lords, secret societies, crime lords, and the list is quite long. The things you make range from weapons to 'stamina' pills.
Everything was good, as I earned enough money to continue my researches. But then I took a contract with a noble to make a chair that propels itself forward. The nobleman’s father was too old to walk, and his temper didn’t allow anyone to carry him in a wheel chair.
The ignorable cretins hurried my work and objected more tests. I was only mildly surprised that the test-run ended with the nobleman’s father joining his ancestors. I the end, I got my test-dummy...
In the accompanying smoke and confusion I made my way far from the reach of the noble's revenge.
That's how I ended here.
And what is your story?
Personality:
Proud and intelligent, shyness is not one of his flaws.
He is very inventive, but tends to repeat tactics, that sound 'good'.
("Perhaps it just was not enough blackpowder...")
In fights he prefers to use his arcane/alchemical formulas for ranged combat and to heal his companions.
Last edited by Walking Dad; 19th October 2008 at 09:39 PM..
|