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See? If we say vehicles don't have Dexterity then this whole problem goes away. They don't apply any Dexterity modifier to AC or Reflex Saves because they don't have any. We don't care if they're piloted via Wisdom or Dexterity for these purposes. I'm not sure they should get Handling and Turn modifiers applied to AC -- then creatures should, too, and that means we have to change, for example, the Griffin as written. It now gets a Turn modifier (for its Maneuverability Class) applied to its AC while flying. I don't think that's right.
Now creatures get a Dex modifier to AC but of course they do. They have a Dexterity.
If a pilot wants to improve her vehicle's AC she can perform a Complex Stunt. That's why it's there -- to allow Piloting expertise to apply to AC. But if the pilot's not making a particular effort to avoid attacks or make her vehicle hard to target then the vehicle doesn't get any bonus to AC.
Huh? Huh? Am I being convincing here?
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So we now say that a vehicle's armor class is just from natural, armor (as in metal plates bolted to the hull), and some special systems like sheild generators, deflection inducers, etc.
Does:
That means a pilot's Dex modifier is not used? (or did you mean that the Vehilce's dex score didn't apply ontop of the pilot's?)
That means a pilot's Dodge feat doesn't apply?
That means a Pilot's Inisght bonus doesn't apply?
That means a Monk/Pilot's Wisdom bonus doesn't apply?
Are you also saying that a vehilce's reflex save is not that of its pilot + Handling modifier?
What about Initative... the pilot's Init score uses the pilot's Dex.
I firmly support pilot reflex saves. I support at least SOME AC bonuses a pilot has affecting his vehilce (Insight, Dodge feats, and similar powers) but this does require that we draw up a list of what does and doesn't work. (that's ok, there is a list in the
DMG of all named bonus types, and we can simply look through them).