| Skills System (Simplified) Hello guys!!
Since I've read here quite a good deal of discussion regarding the Skills System we use and how the "new stuff" (Pathfinder, True20, et. al.) has treated the subject, I expose here my own thoughts on the subject.
Inspired by Pathfinder's Alpha 1 Playtest, I tried to develop a Skills System which is simple, easy-to-use and extensively enough to cover the most "important" (mechanical and fluffy) skills without creating a huge amount of rules for it.
My final list goes as follows: Acrobatics DEX
Balance DEX
Escape Artist DEX
Tumble DEX
Use Rope DEX Appraise INT Arcana INT
Concentration CON
Knowledge (Arcana) INT
Spellcraft INT
Use Magic Device CHA Athletics STR
Climb STR
Jump STR
Swim STR Craft INT Deception CHA
Bluff CHA
Disguise CHA
Intimidate CHA Diplomacy CHA
Diplomacy CHA
Gather Information CHA
Knowledge (Nobility) INT Engineering INT
Knowledge (Dungeoneering) INT
Knowledge (Architecture and Engineering) INT Handle Animal CHA Heal WIS History INT
Knowledge (Local) INT
Knowledge (History) INT Linguistics INT
Decipher Script INT
Forgery INT Nature INT
Knowledge (Nature) INT
Knowledge (Geography) INT Perception WIS
Listen WIS
Search INT
Spot WIS Perform CHA Profession WIS Religion INT
Knowledge (Religion) INT
Knowledge (Planes) INT Ride DEX Sense Motive WIS Stealth DEX
Hide DEX
Move Silently DEX Survival WIS Theft DEX
Disable Device INT
Open Lock DEX
Sleight of Hand DEX
This creates a list of 22 Skills that embodies (at least for me) almost anything the players/DM could need. The changes can be made to classes/prestige without a lot of trouble.
What are your opinions/comments about it? Is it too simplified? Useful? Sturm.
__________________ "'Farewell, elfmaid,' he said softly. 'Your light will shine in this world. It is time for mine to darken. Don't grieve, dear one. Don't cry.' He held her close. 'The Forestmaster said to us, in Darken Wood, that we should not mourn those who have fulfilled their destiny. Mine is fulfilled.'"
Last edited by Sturm_Brightblade; 4th September 2008 at 11:06 PM..
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