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Old 1st September 2008, 02:07 AM   #1 (permalink)
Sturm_Brightblade
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Location: High Clerist Tower, Solamnia, Ansalon
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Skills System (Simplified)

Hello guys!!

Since I've read here quite a good deal of discussion regarding the Skills System we use and how the "new stuff" (Pathfinder, True20, et. al.) has treated the subject, I expose here my own thoughts on the subject.

Inspired by Pathfinder's Alpha 1 Playtest, I tried to develop a Skills System which is simple, easy-to-use and extensively enough to cover the most "important" (mechanical and fluffy) skills without creating a huge amount of rules for it.

My final list goes as follows:

Acrobatics DEX
Balance DEX
Escape Artist DEX
Tumble DEX
Use Rope DEX

Appraise INT

Arcana INT
Concentration CON
Knowledge (Arcana) INT
Spellcraft INT
Use Magic Device CHA

Athletics STR
Climb STR
Jump STR
Swim STR

Craft INT

Deception CHA
Bluff CHA
Disguise CHA
Intimidate CHA

Diplomacy CHA
Diplomacy CHA
Gather Information CHA
Knowledge (Nobility) INT

Engineering INT
Knowledge (Dungeoneering) INT
Knowledge (Architecture and Engineering) INT

Handle Animal CHA

Heal WIS

History INT
Knowledge (Local) INT
Knowledge (History) INT

Linguistics INT
Decipher Script INT
Forgery INT

Nature INT
Knowledge (Nature) INT
Knowledge (Geography) INT

Perception WIS
Listen WIS
Search INT
Spot WIS

Perform CHA

Profession WIS

Religion INT
Knowledge (Religion) INT
Knowledge (Planes) INT

Ride DEX

Sense Motive WIS

Stealth DEX
Hide DEX
Move Silently DEX

Survival WIS

Theft DEX
Disable Device INT
Open Lock DEX
Sleight of Hand DEX

This creates a list of 22 Skills that embodies (at least for me) almost anything the players/DM could need. The changes can be made to classes/prestige without a lot of trouble.


What are your opinions/comments about it? Is it too simplified? Useful?

Sturm.
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Last edited by Sturm_Brightblade; 4th September 2008 at 11:06 PM..
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