First (in the interest of full disclosure) let me restate what most people probably know about me- I don't see multiclassing's effect on spellcasters to be a problem, but rather as a feature.
That said:
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Originally Posted by RangerWickett Spellcasting Caster Level
Every class provides you with a caster level bonus, the way it provides a base attack bonus.
Poor (+1 per 2 levels): Barbarian, Fighter, Monk, Paladin, Ranger, Rogue
Average (+3 per 4 levels): Bard
Good (+1 per 1 level): Cleric, Druid, Sorcerer, Wizard
Your caster level determines how many spells you can cast per day, and what spell level you have access to. For spells that have effects based on your level, you use this total caster level, not the class level of the class that granted you the spell. |
I think that's rather clever. Even with my personal opinion above, I could see that as an acceptable rule: the penalty remains, but is reduced, and it has a mirrored symmetry with the main feature of the warrior classes.
However, since spells still increase damage with caster levels, that means spellslingers- even multiclassed- quickly outstrip the warriors in "importance." In fact with this rule, multiclassed spellcasters now do it even faster, since even their non-caster class levels contribute to the power of the spells they cast.
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The save DC for your spells is 10 + spell level + appropriate ability score modifier. If you have levels of more than one spellcasting class, you can choose which class's primary ability score to base your save DCs on.
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I don't like this- its too easy to abuse and I don't like the flavor. I don't like the idea of a PC who is a marginal caster in one hand suddenly improving because of multiclassing in another spellcaster class which uses a different stat.
If I allowed this in my campaign, it would be at the cost of a Feat or a power of a specific PrCl.
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Whenever you gain a level, you can choose one spell you know and replace it with another spell that can be of the same level, any lower level, or one level higher. The spell must be from the same class, however.
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I don't particularly care for this in Wis or Int based casters. I don't generally have a problem with this for Cha based casters.
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| Channel Energy - Should this be class level or caster level based? |
Class level.
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Spontaneous Casting - A cleric gains bonus spells known based on his class level (cure if he channels positive, inflict if negative). He can cast these spells at will, as with his normal spells known.
1st - cure/inflict light wounds
3rd - cure/inflict moderate wounds
5th - cure/inflict serious wounds
7th - cure/inflict serious wounds
9th - mass cure/inflict light wounds
11th - mass cure/inflict moderate wounds
13th - mass cure/inflict serious wounds
15th - mass cure/inflict critical wounds
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Ideally, this would differ from god to god, not merely between pos/neg energy, and as such, would be broader than being limited to heals or harms. A cleric of a nature deity might Spontaneously channel like a Druid...
Perhaps they'd be based on Domains...
Of course, that would mean certain kinds of spell types would have to have their lists fleshed out. A
lot. Quote:
Paladin:
Paladins only learn 1 spell per level, not 2. If their caster level is less than 1 (like at 1st level), then can't actually cast any of these spells.
(I suggest we bundle the paladin spell list into the cleric spell list, and just let paladins pick spells as clerics. Otherwise, we have the slight issue of a sorcerer 6/paladin 2 taking holy sword, and being able to have a +5 sword at 8th level. Or I guess we could just revise the holy sword spell. Either way, paladin spellcasting is crap, and could use a boost.)
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I liked Green Ronin's take on Holy Warriors in Book of the Righteous, and something similar could work here. Essentially, Paladins would get only Domain spells, plus a few powers (and if you're really tweeking things, variant auras as well).