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Old 8th September 2008, 04:36 PM   #6 (permalink)
Jeff Wilder
"Please, call me Jeff."
 
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Join Date: Jun 2002
Location: Daly City, California
Posts: 2,016
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If I thought it wouldn't noticeably slow down my game, I'd seriously consider decoupling skills from attributes.

The problem is, I have a few players for whom adding two single-digit numbers takes literally a few seconds. They're not stupid, it's just that something about doing arithmetic on the fly gives them brain-lock. One of them has me gnashing my teeth during combat already, because it takes him so long to calculate modifiers, and for some reason he, despite repeated reminders (slowly edging into warnings), won't write numbers on the battlemat. Adding an additional calculation to skills would lead to me killing him.
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Jeff Wilder, San Francisco Bay Area

ROMEO
... Mercutio's soul / Is but a little way above our heads, / Staying for thine
to keep him company: / Either thou, or I, or both, must go with him!
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