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Originally Posted by Graf If I could put it in a sentence: Illithids are the "big evil" and are served by patsies; so lower level threats (thinking like levels 3-5) would involve, generally speaking, fighting "good people turned bad by mind control".
It's fantastic, from a tragic drama standpoint. But DnD players will, generally speaking, prefer to fight evil guys at least for "final fights". Obviously you can punt a bit, and have evil-mind-controlled-wizards-who-were-evil-before or corrupted-githyanki; or "astrally projecting illithids who are much weaker" or something like that. |
Agreed, though I think the DM is pretty free to use whatever opponents he likes, be they normally good or bad - illithids don't much care about their slaves' old role if they fit their new role.
You can even mix such groups without having to worry about whether it makes sense for them to work together. They're enslaved: they're usually there simply because the illithids thought it would make an effective defence.
Classicly evil critters may actually be more frequent at the borders, since efficiency takes particular precedence here (and a mentally coordinated squad of orcs would work wonders). War is very often about tragic drama, however, so I think there's ample room to have "old friends turned foes" moments.
"Astrally projecting illithids" sounds like a nice explanation for using a delevelled mind flayer.