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Old 9th September 2008, 07:30 PM   #13 (permalink)
Alexandros
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Join Date: Aug 2008
Location: Detroit MI / Durham NC
Posts: 24
Alexandros Goblin Sharpshooter (Lvl 2)
Here is what I've come up with so far for my Military/Infiltrator character concept. Please let me know if the bio clashes with anything you picture or if you can see any errors in how I did the character setup (especially with the vitality/wounds, which I've never used before). I've left some things blank such as the stats on whatever weapons I would be using and the equipment I would have since I'm not sure what 'standard issued equipment' would be for someone in our position. But basically, I'm hoping to have whatever rifle soldiers use normally in combat but my character prefers infiltration and stealth with close-quarters SMGs.


Rough Bio

Alexander Colt Bio – 20 years old, 6 foot 0 inches, 180 lbs, dark blonde hair, green/blue eyes.

Nicolas Colt Sr., retired owner of the Colt Materials on the planet Magellan, and his son, Nicolas “Alexander” Colt Jr., have never shared anything more than their name. For most people, the life of Nicolas Colt Sr. would appear to be a dream: retired at a young age with enough wealth to live out a more-than-comfortable life for the rest of his days. Hence, his teachers and peers have always been confused why Alexander didn’t either join the family business or coast through his days on his father’s name and wealth. They were especially confused why Alexander chose to persue such unrefined hobbies as theft.

The reason isn’t very complicated though. Alexander has never been interested in money or comfort. With everything material so easily at his fingertips, Alexander only ever felt pride in overcoming those challenges he could find. When he was young, tales of spies and covert operatives had fascinated him, and during highschool Alexander frequently “practiced” by sneaking out of class, climbing out of a nearby window, and running off to find other mischievous “spy” activities he could partake in. For several times Alexander was caught trying to (or succeeding in) finding entrances to neighborhood homes, a habit that would cost Alexander’s father a good deal of money to bribe the victims into not contacting the police.

Nicolas Colt Sr. recently sold his business on Magellan and moved with his family to Amber where he had been told he could easily gain a position in the Government on one of the economic and business committees. Upon arriving, however, Nicolas found resistance to him getting the position. A political consultant suggested Nicolas demonstrate how civically minded his family was by sending Alexander to join Amber's armed forced. For once in his life, Alexander didn’t resist his father’s wishes since joining the newly forming OUs might be his best shot at living out his CovertOps dream one day being placed in an Elite Infiltration group.


character stats


Name: Nicolas “Alexander” Colt, Jr.
Male Human
Occupation: Military (Hide, Move Silently)
Class and Level: 3 Military Base / 1 Bounty Hunter / 1 Infiltrator

Size: M
Base Speed: 30ft
Space: 5ft
Reach: 5ft.

Str: 12 (+1)
Con: 14 (+2)
Dex: 16 (+3) 15 + 1 at 4th lvl
Int: 16 (+3)
Wis: 10 (+0)
Cha: 8 (-1)

Vitality: 42 [3d10 +2d8 5con]
Wound: 14

AC: 16 [10base + 3def + 3dex]

Armor: Medium Armor

Action Points: 20 for now

Saves:
Fortitude: +4 (2base + 2con)
Reflex: +9 (6base + 3dex)
Will: +2 (2base + 0wis)

Init: +3 [3dex]

Base attack bonus: +4
Burst Recoil: -3 (-1 Advanced Weapons -2 Burst Fire)
Auto Fire Recoil: -1 (Advanced Weapons)

Attack:
Assault Railgun
Pop-out Mono-edge Bayonet
Railpistol sidearm
Specialist Weapon: This setting's replacement for an SMG
5 Mono-Edge Flechette Grenades
Mono-edge Longknife


Skills:
Skill points: 54 [(3+3)x6 + (5+3) + (7+3)]
Max Skill Ranks: 8/4


Climb: 5 = (4 + 1str)
Comp Use: 8 = (5 + 3int)
Demolitions: 8 = (5 + 3int)

Disable Device: 8 = (5 + 3int)
Drive: 6 = (3 + 3 dex)
Escape Artist: 7 = (4 + 3dex)
Hide: 10 = (6 + 3dex + 1comp)
Jump: 5 = (4 + 1str)
Knowledge (Tactics): 7 = (4 + 3int)
Move Silently: 10 = (6 + 3dex + 1comp)
Pilot: 4 = (1 + 3dex)
Search: 5 = (3 + 2int)
Tumble: 7 = (4 + 3dex)


Feats:
Occupation: Armor Proficiency (Light)
Military Free: Point Blank Shot
Lv 1: Advanced Firearms Proficiency
Lv 1: Burst Fire
Military Lv 2: Precise Shot
Lv 3: Armor Proficiency (Medium)

Talents
Military Lv 1: Combat Sense
Military Lv 3: Personal Superiority
Infiltrator Lv1: Evasion
Bounty Hunter Lv1: Hide in Plain Sight

Equipment:
assault railgun with a pop-out mono-edge bayonet
a railpistol sidearm
specialist weapon: This setting's replacement for an SMG
5 mono-edge flechette grenades
Mono-edge longknife (can be fixed as a heavier bayonet)
Modular body armor (medium)
2 disposable X-ray laser anti-armor projectors



Last edited by Alexandros; 10th September 2008 at 06:00 AM..
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