| This One:
Removed some stats to make room for respectable disable device and computer use. Changed simple weapons proficiency to Medium Armor Prof. as per your suggestion. Updated weapons but did not include any stats on them. Fixed Coalition/Amber milita discrepency in bio.
I'm a little confused on armor. Is AC now basically a measure of whether or not a bullet hits somewhere on you? And if so, does armor act as damage reduction of some kind, or does some percentage of bullets hit your armor instead of you depending on how good of armor it is? I know you can call a shot to specifically hit an unarmored area (if you take the corresponding negative modifier on to hit) but how does it work if you don't aim for an unarmored area?
Is there anything else I should work on in the near future?
Only the Strong:
I had thought about playing a sniper in my first post, but This One said that another player that might play was already being a sniper. Hence, I suggested I switch to being someone who specializes in infiltrating hostile areas with hiding, jumping, climbing, etc.
It looks like our party might end up being more of a stealthy party than a brawny party, so I don't mind doubling up in some areas if you don't. If we're trying to stay as stealthy soldier type classes, we're basically restricted to military, bounty hunter, infiltrator, and marksman -- so it would be hard not to be similar in at least a few areas.
When you think about it, in a military squad it would sort of make sense if two or more people did similar things -- that way we won't ahve to go in alone without support.
Let me know if you have any problems though and we can work something out. |