I thought 20 was absurdly low level.
You want to become the Liberator, unite the githyanki and defeat the Illithids at heroic tier?
Frankly, I wouldn't really think much about becoming the liberator. It's not a viable goal for a perpetual setting.
There is a blog called
Fragmented that tries to talk about story engines and status quos (he mostly does comic books but they share a serial nature with living DnD settings). You might want to look at his definition of
false status quo Quote:
|
Originally Posted by John Seavey The rough idea of a false status quo is that it's a set-up for a series in which the central concept involves something that the protagonist is trying to resolve, something that would result in a dramatic change to the series' set-up if they ever did manage to fix whatever was wrong. (The classic example is 'The Fugitive', a series that revolved entirely around the hero's hunt for the one-armed man who killed his wife. Every week, he almost finds him, and every week, he fails, because the second he finds him, the series ends.)
In general, I've talked about false stati quo as something to avoid. This is simply because putting a false status quo into your story makes an implicit promise to your audience that it will be resolved, and that's not always something that you can follow through on. (All too many series have floundered after finally resolving their false status quo, and a few--'X-Files', I'm looking at you--faltered when the audience got sick of never getting their resolution.) |
Originally from
here.
Once the messiah's done and brought peace to the world its a similar situation.
It's sorta cool for the player, but if a big chunk of the campaign's story engine has been removed and all the other players and DMs are supposed to stop running gith vs gith vs illithid stories?