Converting monsters from Imagine Magazine Warhorse, Full
Large Animal
Hit Dice: 5d8+15 (37 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+12
Attack: Hoof +7 melee (1d8+5)
Full Attack: 2 hooves +7 melee (1d8+5) and bite +2 melee (1d6+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Armored destrier, combative mount, low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 20, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +5
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
This majestic steed seems to be a perfect warhorse.
Full warhorses are the pinnacle of equine mounts. Through selection of the finest stock and breeding among heavy warhorses, only one foal in five hundred results in a full warhorse. As a result, full warhorses are highly prized by cavaliers and other mounted warriors, or as status symbols among the wealthy and the elite.
COMBAT
A full warhorse is bred for battle, dealing vicious strikes with its hooves and biting at its master's foes.
Armored Destrier (Ex): A full warhorse can move at its base speed even when wearing medium or heavy barding or when carrying a medium or heavy load.
Combative Mount (Ex): A rider on a trained full warhorse mount gets a +2 circumstance bonus on all Ride checks. A trained full warhorse is proficient with light, medium, and heavy armor.
Training a Full Warhorse
Due to the limited knowledge and difficulty breeding techniques required to produce a full warhorse, these creatures are treated as magical beasts for training purposes.
A full warhorse costs at least 1,500 gp during favorable times, with prices increasing greatly during times of war or civil unrest.
A full warhorse available for purchase is usually already trained for the combat riding special purpose, but it requires additional training to familiarize itself with its rider, which takes 3 weeks. During this time, a full warhorse can learn one additional trick (beyond the six an animal of Int 2 is normally able to learn).
Carrying Capacity: A light load for a full warhorse is up to 399 pounds; a medium load, 400–798 pounds; and a heavy load, 799–1,200 pounds. A full warhorse can drag 6,000 pounds.
Originally appeared in Imagine Magazine #11 (1984).