| Level 7 encounter powers
7: Life Ends Each death opens the door to the afterworld a little further.
Elemental Shadow
Enemies in close burst 5. 1d6+int necrotic damage. If this power kills one or more foes, deal your charisma modifier in damage to the other foes hit by this power for each enemy killed by this power. If this causes another enemy to die, repeat the process.
7: All Sides Besieged Your enemy flees from both friend and foe.
Umbral Mind
R5, Int v Will. 2d8+int psychic damage, and the target moves its speed until it is no longer adjacent to any other creature, friend or foe. It avoids opportunity attacks if possible. On its next turn it will not voluntarily move adjacent to any creature, but it is not obliged to otherwise flee.
7: Dark Echo You conjure a reflection of an attack back at its source.
Shutters and Mirrors
Immediate Reaction. Trigger: A foe targets you with a ranged attack. The foe immediately suffers an identical attack. If the foe is struck by this attack, the attack against you is penalied by your charisma modifier. If the attack against your foe requires decisions to be made (such as what direction to slide your foe on a hit, etc), you make them.
Last edited by Cadfan; 10th September 2008 at 10:55 PM..
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