| Registered User
Join Date: Jun 2006
Posts: 4,608
| Compendium Update This post has all the heroic tier material. If notes above conflict with this post, this post is intended to be the final version.
Also, design notes are omitted.
Primary Shadowcaster Statblock Spoiler:
Shadowcaster 4e
Power Source: Shadow. Your powers are called Mysteries.
Role: Controller.
Key Abilities: Intelligence, Charisma
Armor Proficiency: Cloth, Leather
Weapon Proficiency: All simple
Implement: Orb, Staff, Wand
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 12+ Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 6+ Constitution Modifier
Trained Skills: Arcana. From the following list, choose 3 more: Dungeoneering, Endurance, Insight, Intimidate, Perception, Stealth
Build Options: N/A
Class Features: Path Mastery, Fundamentals, Umbral Sight
Fundamentals: You know the five fundamentals detailed below. They are at will powers.
Umbral Sight: You gain Low-Light Vision. If you have Low-Light Vision from another source, gain +2 to perception checks.
Fundamentals
Path Mastery
At Will Mysteries Spoiler:
Sharp Shadows The shadows that surrounds you are edged, sharp enough to draw blood.
Dark Metamorphosis
Int v ref, R10, 1d8+ Intelligence cold damage. If a foe strikes you with a melee attack before your next turn, it takes your charisma modifier in damage.
Voice of Shadow Your voice whispers in the back of your enemies minds, urging them to give up, to die...
Umbral Mind
Close Burst 2. Int v will. Foes take 1d6+int psychic damage.
Shadow Hood You wrap your foes face in cloth-like shadow.
Shutters and Mirrors
Int v will, R5, 1d4+ int psychic damage. All enemies the target attacks for one round count as having concealment.
Arrows of Dusk The energy of the Shadowfell flows from your fingers.
Elemental Shadows
2 targets within 2 of each other, R5, Int v ref, 1d6+ Intelligence necrotic damage
Black Fire You begin to breach the walls between this world and the next.
Darkness Unbound
Wall 4 within 10. Everyone who passes through this wall or who begins their turn inside this wall takes 1d6+ Intelligence cold damage. This wall may only be created in empty spaces. You may dismiss this wall as a free action. Sustain: Minor.
Level 1 Encounter Mysteries
Level 1 Daily Mysteries
Level 2 Utility Powers
Level 3 Encounter Powers
Level 5 Daily Powers
Level 6 Utility Powers
Level 7 encounter powers Spoiler:
7: Life Ends Each death opens the door to the afterworld a little further.
Elemental Shadow
Enemies in close burst 5. 1d6+int necrotic damage. If this power kills one or more foes, deal your charisma modifier in damage to the other foes hit by this power for each enemy killed by this power. If this causes another enemy to die, repeat the process.
7: All Sides Besieged Your enemy flees from both friend and foe.
Umbral Mind
R5, Int v Will. 2d8+int psychic damage, and the target moves its speed until it is no longer adjacent to any other creature, friend or foe. It avoids opportunity attacks if possible. On its next turn it will not voluntarily move adjacent to any creature, but it is not obliged to otherwise flee.
7: Dark Echo Anything you can do I can do better.
Shutters and Mirrors
Immediate Reaction. Trigger: A foe targets you and only you with a ranged or melee attack. The foe immediately suffers an identical attack using the foe's stats. Resolve the echo attack first, and if the foe is incapable of using the initial attack afterwards (because it is dead, unconscious, etc), the foe's original attack is negated. If the attack against your foe requires decisions to be made (such as what direction to slide your foe on a hit, etc), you make them.
Level 9 daily powers
Level 10 Utility
Last edited by Cadfan; 15th September 2008 at 03:49 PM..
|