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Thread: Skills Skill Stunts
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Old 12th September 2008, 11:15 AM   #4 (permalink)
Mustrum_Ridcully
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Mustrum_Ridcully Snaketongue Initiate (Lvl 7)Mustrum_Ridcully Snaketongue Initiate (Lvl 7)
Interesting idea:
Arcana
Alter Energy (DC 30, move action): Until the end of your next turn, you can change all spells used by you of one energy type into one other energy type. For example, a wizard casting fireball could have the spell do cold damage instead of fire.

I really don't like these ones, not anymore at least. I dislike it because more so then ever before, spells now have thematic effects dependent on the energy types used. It doesn't make much sense for a fire spell to immobilize an opponent. It is too "metagamey", if I may say so.

It might work better if you flavor it as "improvising a new spell". Mechanically, you might turn the immobilizing ice spell into an immobilizing fire spell, but in the game world, you cast an entirely different spell, maybe a "lasso" of fire that catches your opponent and holds him for a while. But then, why can the stunt not change other aspects (other then fire), too? Maybe instead of immobilizing, it could cause ongoing fire damage (much more appropriate for fire spells)
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