Go Back   EN World D&D / RPG News

View Single Post
Old 13th September 2008, 08:35 PM   #8 (permalink)
Nightbreeze
Registered User
 
Nightbreeze's Avatar
 
Join Date: Oct 2006
Posts: 1,009
Nightbreeze Goblin Sharpshooter (Lvl 2)
Male Human Warlock 2

Great are the mysteries of nature, and even greater is the mystery of man. Now, give me a hand with this bread
Judging by his height, Kaoru is clearly a man in his early twenties, but his carefully shaved and soft, almost baby-like face, and his usual merry smile make him look a lot younger. He carries long raven-black hair and his brown eyes. He wears simple white and green clothes.

Background and personality

Kaoru the Airhead
Kaoru was brought on the island as an infant, by the same man that murdered his family. That man was stopped, and sadly, killed by master Jiem. Since then, Kaoru was brought up by the master, but was not trained in martial arts, even if he showed some promise.

Some could say that he was raised as a spoiled child, since apparently he had no duties, but that doesn't happens for two reasons: first of all, he always offers help to whoever is willing to accept it, and thus you can often see him working with other people. Besides, he has assumed the habits of a contemplative, often engaging in deep reflections about the nature of world and mankind with master Jien.
The second reason for which he is not called "spoiler brat" is simply that fact that everyone likes him: his open personality and merry smile often bring laughter to the most worried of minds. Women of all ages adore him, male adults appreciate his willingness to help and his maturity and the other students love his company. Even his few rivals and envy-holders have to grudgingly admit that "you can't dislike the man". Because of that, he often gets favors that other don't even dare to ask: for example, the other students built him a house even when no one asked them to do it.

While everyone knows that Kaoru seems to be gifted with strange abilities, out of politeness no one speaks about it, and he doesn't display it. He is gifted with the ability to commune with ancient spirits of the nature, and from the he draws inspiration and powers. He has never used them, but sometimes he has dreamed about using them in battle, and these dreams unnerve him.

When not helping someone else, he increasingly spends his time studying, and is well versed in history, philosophy and religion.

Although very often other people cook for him in exchange for his help, he often cooks on his own, especially bread: he always makes a lot of bread and offers it to the students of his master, for a pleasant rest. Then, he challenges someone at the lying game, and while he is exceptionally good at lying, he is poor in spotting lies.


Abilities
Code:
Ability scores
Strength     : 10 (+0)     Hit points : 19
Constitution : 14 (+2)     Bloodied   : 9 
Dexterity    : 14 (+2)     Surges     :  4
Intelligence : 14 (+2)         Surges/day :  8     
Wisdom       : 11 (+0)     Initiative : +0
Charisma     : 20 (+5)     

Defenses:
Armour class : 12 
Fortitude    : 14 
Reflex       : 15 
Will         : 13

Skills
Arcana (Int):     +11  (trained)
Bluff (Cha):      +11  (trained)
History (Int):    + 8  (trained)
Religion (Int):   + 8  (trained)
Streetwise (Cha): +11  (trained)
Diplomacy (Cha):  +11  (trained, Bonus skill)
Languages:
Common, ??

Racial traits
Bonus at-Will power, Bonus feat, Bonus skill, Human Defense Bonus

Class features
Eldritch blast, Eldritch pact, Prime shot, Shadow walk, Warlock's curse

Feats
Ritual caster, Skill focus: arcana, Skill training: diplomacy

Training
Innate martial training, Channel chi, Chi blast

Weapon Proficiency:
Simple

Size: Medium
Speed: 6 squares
Vision: Normal
Powers


Unarmed attack: +3 vs CA, 1d4 dmg[/color]

10 Eldritch blast: +5 vs Reflex, Hit: 1d10+5 dmg

10 Eyebite: +5 vs Will, Hit: 1d6+5 psychic dmg, and invisible to the opponent until the start of my next turn.

10 Witchfire: +5 vs Reflex, Hit: 2d6+5 fire damage, the target takes a -4 penalty to attacks until the end of my next turn.

10 Curse of the dark dream: +5 vs Will, Hit: 3d8+5 psychic dmg and slide the target 3 squares. Sustain minor: slide the target one square, whether I hit or miss (save ends)

Beguiling tongue -I gain a +5 to the next Bluff, Diplomacy or Intimidate check that I make during this encounter.
__________________
One of the best storyhours around: The Doomed Bastards

active games

The Four Lands: The Colony
The Four Lands: Divine Avengers
Path of Enlightenment: IC

Constables of the 14th wards: IC

inactive games

Anarenn: Rise of the Ancient Blood OOC, IC
Assassin City: OOC ,IC
Nightbreeze is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 07:44 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.