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Originally Posted by SilvercatMoonpaw2 Well then that's the one reason why I shouldn't touch it: I'm lousy with notes. |
All DMs improvise to some extent... even published adventures can't think of everything. But published adventures, or even your own pre-written (and you know you are going to use) adventures will cover most PC choices. You can always go back to the pre-written text for the memory jog, or to correct a PC that misremembers.
When you are letting the party literally lead the way you generally don't know what they are going to do. That is why accurate note taking is a must with sandbox play.
Then again, you can always add a little sandbox to a non-sandbox game. Give them two or three pretty clear choices for adventure... they get a feeling of freedom, you get to run an adventure that you have prepped for. They can always do the others after... they might even be encouraged to do so by NPCs... but they do so in an order of PC choosing.
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Erik
"Because the gods say so, and don't like pointy eared types with curly-toed shoes, squat miners with big beards, hairy-footed midgets, etc." - EGG
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