| I had a very strong desire to run a game set in Vvardenfell the setting of Elder Scrolls 3: Morrowind. Since the original game was very sandboxy I figured it would be a no brainer to make my P&P version a sandbox as well. Wonderful thought but still a lot of work.
I had the benefit of having a pre-designed setting with a well defined world, encounter areas that are already loosely fleshed out, a detailed and expansive map to keep players interested. I've been at this project for about 3 weeks and I'm still not near the desired level of completion I'd like to be at before I start this game.
The point I'm attempting to make is that it seems there is a lot of work that has to go into your sandbox before it's ready for the players. That might just be my personal bias though. In designing a more conventional campaign I like to have most of my major plot points and even the "boss" encounters loosely statted or at least in the early stages of design before I start the game.
I'm probably going to premier my setting in about two weeks for the group it is being built for. I'll write a bit of a report then as to how my sandbox game is working out.
__________________ After the battle is over
And the sands drunken the blood
All what there remains
Is the bitterness of delusion
The immortality of the gods
Sits at their side
As they leave the walls behind
To reach the jewels gleam
Circle of the Tyrants, Celtic Frost (1985) |