| I'm not sure I've experienced a sandbox style game, a DM who does it well enough can make any story seem like a sandbox.
To sandbox or not it depends on your players and their characters they need a drive to go out and do stuff, events can't sweep them along unless its other members of the group of course.
Myself I like a little story driven and a little sandbox a bit of each would be my ideal, with large amounts of improvisation from the DM which takes into account players actions and backgrounds. as a side note:
DM'ing as a whole is a skill I've probably only seen 4 people who've nailed it over around 15 different DM's and I'm definetly not one of those, it is possible to DM a good game without nailing it, kudos to Pete (Tribe 8) Alex (Planescape, Marvel) Tree (low powered superhero and starwars) and Gareth (Vampire, Marvel) the aforementioned 4.
__________________ Ginnel
"Someone on the internet is wrong!" Shabe on sharing loot Quote: |
Originally Posted by Shabe Of course you may be talking about all of the above in character where all the characters in the party count every single coin and keep track of it individually and all know the exact price of items, all can divide big numbers in their heads and all carry around a handy set of dice with them for when the roll off occurs, then of course you are fine, else well done you've taken some of the r out or rpg. | Quote:
Originally Posted by Ginnel If you want to create something different do it.
All elves are fat and prone to flatulence and their nickname is Gary.
Bang I've just changed my world do the same with yours. | |