Quote:
Originally Posted by Irda Ranger Hold up. You're assuming encounters should be "based on their general level", but there are two schools of thought on whether you should do that. I'll call them the "Adventurer Beware" ("AB" for short) and "Oblivion" ("Ob" for short) schools. |
You know, I have a general preference for non-scaled encounters when I'm doing Sandbox, and that's exactly how I ran it.
Where I ran into problems wasn't encounters
above the PCs' level; I always think running is a good option.
The problem was encounters way
below the PCs' level. These were plain old boring, and the rewards weren't satisfying, either. When combat is as involved as
3e/
4e generally are, this amounted to time my players and I felt was kind of wasted.
I placed low-level modules all around the area for the adventurers' to locate and/or hear about through rumors, along with high-level modules. All the while though I was thinking, "How fun will it be going through a 1st-level module for a few hundred odd GP and a +1 item or two?"
-O