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Originally Posted by Obryn Where I ran into problems wasn't encounters above the PCs' level; I always think running is a good option.
The problem was encounters way below the PCs' level. These were plain old boring, and the rewards weren't satisfying, either. When combat is as involved as 3e/ 4e generally are, this amounted to time my players and I felt was kind of wasted. |
Higher level PCs should probably have good ways of gathering intelligence - scrying, high-ranked contacts, bardic knowledge, lots of ranks in gather information or knowledge (local history) and so on - and thus should have access enough information to know what they're getting into. Once they know the approximate difficulty level and possible rewards of each adventure option, let them choose - if they want a cakewalk with tiny rewards (in comparison to their level), so be it.