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Originally Posted by Kamikaze Midget Yeah, this seems more like a DM problem... |
It's a two-way street. Everyone at the table is responsible for making the experience enjoyable. Anyone who throws up roadblocks is being counter-productive.
That said, the "my family would never have flown me out there" player is pulling a classic dickweed move. No different from he player who, when the GM opens up an adventure with the PCs meeting in a tavern to talk to an mysterious old man, says something like, "My character would never set foot in a tavern!" He's being obstructionist.
Granted, the ideal situation involves good communication amongst the group. The players are clear about what kinds of situations in which they are interested, and the GM is crafting adventures that push those buttons. Or, at least, everyone has agreed that, hey, we're gonna play published module X, so there's no excuse for anyone to be getting in the way of our playing published module X.