Quote:
Originally Posted by buzz The common term for the kinds of players you are describing is "dickweed." |
I prefer the term "prick".
And on a more thoughtful note, it occurs to me this kind of behavior
might sometimes have to do with the player's perception that they don't have access to any --or enough-- ability to affect the game world. That the main power they have in the game world is to say 'no' to whatever the DM is doing. D&D by way of Bartleby the Scrivener. The only response of the powerless to the powerful is to say 'I prefer not to'.
This is elegantly solved by the DM 'loosening the reins' and sharing a little narrative authority with the players, which is what I was getting at earlier in the thread. If a player declares their character is too poor to afford a flight on Value Jet, allow them to also declare they rode a freight train cross country in the company of folk-signing hobos.