Quote:
Originally Posted by Mallus This is always good advice. Unfortunately, it doesn't guarantee that the DM will correctly work out how those motivations he's discussed relate to the adventure at hand. He could be wrong.
The great thing about making the player primarily responsible for providing their character's motivations is that they can't be wrong about them. For that reason alone I find it to be the most practical approach. |
Motivations for adventuring yes. However,
imo, its the DM's responsability to use those motivations to get the charcters into the adventure (or at least to the location). Afterall, the GM knows the campaign world, the characters, and the adventure. He can tailor the adventure (even if a module) to accomodate the characters such changing how an NPC approaches the characters (or even the NPC itself), throwing in bits of existing plotlines (e.g., a hint to a to motivate the characters (e.g. the NPCs has information to something they seek), etc.,