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Originally Posted by Greg K Motivations for adventuring yes. However, imo, its the DM's responsability to use those motivations to get the charcters into the adventure (or at least to the location). Afterall, the GM knows the campaign world, the characters, and the adventure. He can tailor the adventure (even if a module) to accomodate the characters such changing how an NPC approaches the characters (or even the NPC itself), throwing in bits of existing plotlines (e.g., a hint to a to motivate the characters (e.g. the NPCs has information to something they seek), etc., |
If the GM has time to prepare, maybe he can do this. But it's completely unfair to expect the GM to come up with this off the cuff, when there are 4 or 6 or 8 PCs to attend to.