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Originally Posted by msherman How much do you tell the players about the mechanics of a skill challenge? Should the players know about the consequences of a partial success/failure in advance? Should they know the full list of valid skills, or what the primary skill is for a challenge? Or should they just muddle through with the in-game descriptions of the scenario and keep the mechanics in the background? |
For a regular skill challenge, I will often tell the players the overall goal, the primary skill if there is one, and what type of challenge it is (physical, mental, or social). That should give the players an idea of what skills to use.
Example: Guys, this is a social challenge with diplomacy as the primary skill. Your trying to convince the duke to let you pass through his lands.
The rest I won't say, like the effect of a partial victory. Sometimes I won't even say the exact effect of a total victory.