| Risk Nuke Rule. This rule will probably extend the duration of a game. In Basic RISK, once someone is able to conquer an entire continent, and secure it by placing the majority of their armies (or all of their armies – except minimum occupying armies) on the territories that make natural strategic chokepoints for the continent, they have a very large advantage for the rest of the game. At that point, it’s just a matter of time until that player, or one of the players who were able to do this, will win. The “Nuke” Rule: In order to extend the duration of the game, and introduce some extra random chance and extra strategic options, use the following rule. This rule eliminates the ability of any one player to put the majority of their armies in one territory, without exposing themselves to the risk of being taken out in one shot. This rule introduces an aspect that requires players to not put all of their eggs in one basket. At the beginning of the game (either before country selection or after territory selection – group choice), each player will choose one territory to “target” a nuke at. Each player writes the name of this territory on a small piece of paper (i.e. post-it), without revealing their choice to the other players, and then keeps that paper with any cards they acquire. At any time during the players turn, that player may “detonate” their nuke. All armies on the targeted territory, regardless of player, are immediately removed from the board. The player who detonated the nuke places 10 of his/her own armies on the targeted territory. If another players armies occupied the territory, the player who detonated the nuke acquires a card at the end of his/her turn, just as if they had conquered a territory through normal attacks. When a player is defeated, the player who defeats him/her gets that players nuke (if unused) along with that players cards. You can give this rule any color or fluff you want. It doesn’t necessarily need to be called a “nuke”. It could also be called “plague”, “natural disaster”, “revolt”, “uprising”, “resistance fighters”, or any other name that works for you and your group. Some possible strategic uses: Target your nuke at a typical strategic chokepoint (i.e. Siam, Indonesia, Brazil, North Africa, Greenland, Iceland, Great Britain, etc). Use it to establish a beachhead, or eliminate another players defensive point to a conquered continent. Pick a territory that can be used as a last chance location, usually an out of the way territory (i.e. Japan, Madagascar, etc.). If you are getting close to being conquered (almost out of territories/armies), but you survive to get one last turn, set off your nuke for the 10 armies (whether in someone elses country or your own). It may be enough for a second chance.
__________________ Mark "El Mahdi" Armstrong - Semper Operor Verus ". . . after all, that is why we're here. Kill the last bad guy and then there's cake." - Major General Jack O'Neal "Don't Just Do It, Just Do It Right!" "Right, without Reason, is unmitigated Foolishness." "If you make a mistake, Acknowledge It, then make it Right." OGL Forever! |