Rayverim "Ray" Thanderghast
Human Fighter (25 point buy) Level 2
N/G
AC 17 (Banded Mail +1 Dex) Move: 20 feet
HP 16 = 12 + 4
Rayverim's hit points for second level (1d10+2=4)
S 15 (8) +2
D 12 (4) +1
C 14 (6) +2
I 10 (2)
W 10 (2)
C 11 (3)
Saves:
Fort: +5 -- +3+2
Ref: +1 -- +0+1
Will: +0 -- +0+0
Skills - points = [8+4(human)] + [2+1(human)]
Climb +9 = 5+2+2(feat) (armor check)
Jump +6 = 4+2 (armor check)
Swim +8 = 4+2+2(feat) (armor check)
Balance +3 = 2+1 (armor check?)
Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus)
Athletic (+2 climb, +2 swim)
Weapon Focus (Great Axe, +1 to hit)
Power Attack (trade attack bonus for damage)
Cleave (extra melee attack after dropping target)
BAB = +2
Great Axe, +6 to hit, 1d12+2 damage, X3 crit
Dwarven War Axe, +4 to hit, 1d10+2 damage, X3 crit
Dagger, +4 to hit, 1d4+2 damage, 19-20 X2 crit
900gp at start
Banded Mail 250 gp +6 AC, +1 max Dex
Great Axe, Masterwork 20+300gp
Dwarven War Axe (size M) (it's his backup, carried strapped to his back) 30gp
Dagger 2gp
Backpack 2 gp
Flint and Steel 1 gp
Rope, Silk 100 feet 20 gp
Whetstone 2 cp
Explorer’s Outfit 10 gp
Trail Rations, 4 days 2 gp
Pouch, Belt 1 gp
2 Sunrods 4 gp
Everburning Torch 110 gp
Smokestick 20 gp
Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 2)
Mule + 4 days’ feed 8.2 gp
Saddle, Pack 5 gp
Bit and Bridle 2 gp
Bedroll 1 sp
Sack, Empty X10 1 gp
Money Left
GP 11
SP 6
CP 8