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Originally Posted by Celebrim Some of those things are not like the other. |
Of course not however they all touch on the same issue, the ability of the player to have input into the game.
Its a difference in play style. As a player, you want to be entertained by the GM and to have input into the game only through your character.
This would be exceptionally dull to my group. We are all GM's, we have all played together for a long time, we socialise with each other outside of gaming, we are explicit about what we want the game to be about before we start and we all trust each other. Player suggestions are not treated as some sort of underhand way to squeeze an unfair advantage from the GM but as part of the collaborative process of play.
My players want input into the game and I give it to them. They dont want to be passive receivers of what I think they will enjoy. They actively want to be part of creating the game. The idea of GM as the source of all entertainment and power is about as far from our playstyle as you can get.
This doesnt mean you cannot have game secrets. You can. Some of them will only be known to the GM, some perhaps only known to one or two players. In general however we dont do much in the way of "lonely fun."
It also doesnt mean that what is going to happen is decided in advance. A player saying "I want to meet with the head of the thieves guild next session" in no way tells you whats going to happen in that scene.