Quote:
Originally Posted by Mark While possible in a game such as Toon (and perhaps some others), in any game of D&D I have DMed these scenarios would not be enacted by a player. The actions might be described but the consequences that result from actions are the province of the DM. The above appear to be a player railroading their own story through the game to the exclusion of any potential damaging outcome. There are ways to avoid risky situations in-game but not by dominating the narrative. |
The power being discussed, Come and Get It, allows you to pull the targets closer to you.
Assuming it succeeds how is having the player narrate the imagery of the effect "railroading their own story".