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Originally Posted by jensun The power being discussed, Come and Get It, allows you to pull the targets closer to you.
Assuming it succeeds how is having the player narrate the imagery of the effect "railroading their own story". |
He narrates beyond pulling them toward him. In both examples the target(s) becomes helpless and seemingly killed at their feet. That's overreaching to say the least.
Where is this power being discussed? Without the details on the wording of this power, I cannot really refute you, but it seems to be a power that allows a lot more than the standard D&D rules would allow. Please quote the details of the actual power.
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(. . .) treating the game as a co-operative undertaking between friends where everyone gets to be involved versus something which the players passively experience.
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IME, D&D has always had a middle ground assumption where the players' province is the actions of their characters and the province of the consequences is that of the DM. That
is a "co-operative undertaking between friends where everyone gets to be involved" but not the one you seem to enjoy where the players also control the consequences to their actions through narrative. That would be a different game than what I have played all these years, though it might be fun.