Hey, guys. I appreciate the thoughts, both positive and negative.
As far as the illusion spells from Dragon, yep, I'd allow them, or at least allow players to trade for them. If Dragon was Open Content, I'd have added at least some of them to the illusionist as soon as the article came out.
As far as
demon dance, I've been thinking about it since yesterday. I'd really like to make it a power that's cool and that people want to take, but that isn't overpowered (obviously), and that's not just a copy of the fighter's
rain of steel. I've come up with something that I think is kind of interesting, and since I promised you folks input, I figured I'd run it by you all.
Demon Dance Martial Artist Attack 1
You launch into a sequence of abrupt and unpredictable moves, stepping this way and that, turning the area around you into a veritable storm of fists and feet.
Daily • Stance, Divine, Weapon
Minor Action Personal
Effect: Any time you deal damage to an enemy with a melee attack (other than
quick strike), you also deal damage equal to your Dexterity modifier to a second target (which cannot be the same creature that triggered this power). The second target must be within 2 squares of you.
Essentially, it's a stance that allows you to Cleave (as the fighter at-will power). It lets you Cleave off
any attack, has a broader range, and doesn't require the targets be adjacent--but it's a daily power instead, so it only functions for (at most) one encounter.
I think this is worth taking, and still plays into the monk's whole "do damage to everyone in creation" shtick, without turning the power into an unbeatable minion sweeper. And it lets me keep the power at 1st level.
Thoughts, folks? I'm heavily leaning toward going this route, but if someone points out a serious problem or thematic concern, I'm happy to listen.