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Old 6th October 2008, 08:39 PM   #5 (permalink)
Strahd_Von_Zarovich
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Strahd_Von_Zarovich Goblin Sharpshooter (Lvl 2)
Floch - Half Mountain Orc / Half Baklunish Human Fighter

Character sheet

Floch
Male Half-Orc Fighter 1 (Human Baklunish / Mountain Orc)
True Neutral
Strength 19 (+4)
Dexterity 13 (+1)
Constitution 16 (+3)
Intelligence 11 (+0)
Wisdom 13 (+1)
Charisma 11 (+0)

xp: 180
Total Hit Points: 13
Speed: 20 feet
Armor Class: 18 = 10 +1 [dexterity] +5 [Armor] +2 [Shield]
Touch AC: 11
Flat-footed: 17

Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (Long Sword): +5 = 1 [base] +4 [strength]
Attack (Battle Axe): +6 = 1 [base] +4 [strength] +1 [Feat]
Attack (unarmed): +5 = 1 [base] +4 [strength]
Attack (missile): +2 = 1 [base] +1 [dexterity]
Grapple check: +5 = 1 [base] +4 [strength]

Languages: Common Orc

Appearance

Size: Medium
Height: 5' 11"
Weight: 420 lb
Skin: Gray
Eyes: Light Brown
Hair: Dark Brown; Light Beard
Age: 17


Feats

Power Attack
Weapon Focus: Battle Axe (+1 to Atack)

Skills

Skill Name (Key Ability) Skill Modifier = Ability Modifier + Ranks + Misc. Modifier

Appraise Int 0 = +0
Balance Dex* -6 = +1 -7
Bluff Cha 0 = +0
Climb Str* 0 = +4 +3 -7
Concentration Con 3 = +3
Craft Int 0 = +0
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* -6 = +1 -7
Forgery Int 0 = +0
Gather Information Cha 0 = +0
Heal Wis 1 = +1
Hide Dex* -6 = +1 -7
Intimidate Cha 4 = +0 +4
Jump Str* -2 = +4 +1 -7
Listen Wis 1 = +1
Move Silently Dex* -6 = +1 -7
Ride Dex 1 = +1
Search Int 0 = +0
Sense Motive Wis 1 = +1
Spot Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 4 = +4 -7
Use Rope Dex 1 = +1
* = check penalty for wearing armor


Class and Race traits

Half-Orc:
• +2 strength / -2 intelligence / -2 charisma (already included)
• Darkvision (see 60 feet in pitch-dark)
Fighter:
• Bonus Feats (already included)
Campaign Trait:
• Dream Haunted - You are used to fatigue, and suffer no penalties when you become fatigued. When you become exhausted, you are instead treated as if you are fatigued. –2 penalty on saving throws against effects that cause madness or insanity, and on saving throws against sleep effects.


Equipment

Light load:116 lb. or less
Medium load:117-233 lb.
Heavy load:234-350 lb.
Lift over head:350 lb.
Lift off ground:700 lb.
Push or drag:1750 lb.


Battle Axe (dmg 1d8+4) - body
Long Sword (dmg 1d8+4) - body
Heavy Wooden Shield - body
Chain mail - body
potion of protection from chaos
Potion of cure moderate wounds
Crystal of illumination (fixed to the hilt of the battle axe, glow with a 5-ft. radius)

Bedroll
Winter blanket - backpack
Backpack - body
Waterskin - backpack
Traveler’s outfit
4 Pitons - backpack
2 Hemp ropes (50 ft.) - backpack
Hammer - backpack

Total Weight: 103 lb of equipment (light load)
Wealth: 50.5 gold coins

BackGround

Floch is Half Baklunish human and half Mountain Orc. His mother was kidnapped from Ket along time ago by a wandering tribe of Orcs, the Orcs themselves were banished to find a new Home from the Yatils. His mother was a slave of the tribe like other women that were captured on the way. Floch was a little child when the tribe scattered to the four winds by a battalion of Human soldiers. The humans took him to Cauldron and left him in the orphanage.
Floch rose in the orphanage for 10 years, he was kind of brutal but it understood by the owners as he was a refugee from the Orcs. Leaving a life on the lower level of Orcish tribe did something to him. He learnt that he must trust only his own almost all his childhood. But living in the orphanage taught hum that he can trust humans as well.
Now he pays his tribute back to those who raised him to act normally like the human part acts. He now serves as a guard over in the orphanage of Cauldron, thought he gets no money, he do get a bed and warm meal. Due to recent kidnapping in the city, the orphanage’s operators began to question his worthiness as a guard. Floch swear that he will find the responsible and regain their trust.
Since his teenager years, Floch is hunted by dreams of horrible events. Orcs are after him, trying to enslave him again. He sleeps lightly, always on the guard. Who knows when the Orcs will come back to claim him again as a slave.

__________________
Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;


Last edited by Strahd_Von_Zarovich; 17th October 2008 at 09:00 PM.. Reason: age + xp
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